Authors
Gabriel Barata, Sandra Gama, Joaquim Jorge, Daniel Gonçalves
Publication date
2017/6/1
Journal
Computers in human Behavior
Volume
71
Pages
550-585
Publisher
Pergamon
Description
Gamified learning is a novel concept that according to recent studies, can increase student activity and improve learning outcomes. However, little is known about how different students experience and are engaged by it. We present a long-term study which identified distinct behavioral and performance patterns in participants taking a gamified college course. Our study lasted for three years, during which we deployed three consecutive instances of the course, each featuring improvements based on student feedback from the previous instances. To understand how different students behaved in our gamified experience, according to their daily performance, we performed cluster analysis and assessed student engagement in the last year using a formal instrument. We then did a cluster-wise analysis using different performance and behavioral measures, to further assess and characterize every cluster. To wit, we …
Total citations
2016201720182019202020212022202320241720353865434531
Scholar articles
G Barata, S Gama, J Jorge, D Gonçalves - Computers in human Behavior, 2017