Authors
Gabriel Barata, Sandra Gama, Joaquim Jorge, Daniel Gonçalves
Publication date
2016/3/14
Journal
IEEE Transactions on Learning Technologies
Volume
9
Issue
3
Pages
272-284
Publisher
IEEE
Description
State of the art research shows that gamified learning can be used to engage students and help them perform better. However, most studies use a one-size-fits-all approach to gamification, where individual differences and needs are ignored. In a previous study, we identified four types of students attending a gamified college course, characterized by different levels of performance, engagement and behavior. In this paper, we present a new experiment where we study what data best characterizes each of our student types and explore if this data can be used to predict a student's type early in the course. To this end, we used machine-learning algorithms to classify student data from one term and predict the students' type on another term. We identified two sets of relevant features that best describe our types, one containing only performance measurements and another also containing data regarding the students' …
Total citations
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Scholar articles
G Barata, S Gama, J Jorge, D Gonçalves - IEEE Transactions on Learning Technologies, 2016