Authors
Rachel Opitz, Heather Richards-Rissetto, Karin Dalziel, Jessica Dussault, Greg Tunink
Publication date
2022/2/1
Journal
Critical Archaeology in the Digital Age: Proceedings of the 12th IEMA Visiting Scholar's Conference
Volume
2
Pages
123
Publisher
Cotsen Institute of Archaeology Press
Description
Introduction Most contemporary 3D data used in archaeological research and heritage management have been created through ‘reality capture,’the recording of the physical features of extant archaeological objects, structures, and landscapes using technologies such as laser scanning and photogrammetry (Garstki 2020, ch. 2; Magnani et al. 2020). A smaller quantity of data are generated by Computer Aided Design (CAD) and Building Information Modeling (BIM) projects, and even fewer data are generated through procedural modeling, the rapid prototyping of multi-component threedimensional (3D) models from a set of rules (Figure 8.1.). It is unsurprising therefore that in archaeology and heritage, e orts around digital 3D data preservation and accessibility have concentrated on high-resolution 3D data produced through scanning and image-based techniques (Hardesty et al. 2020; Richards-Rissetto and von …
Total citations
2022202314
Scholar articles
R Opitz, H Richards-Rissetto, K Dalziel, J Dussault… - Critical Archaeology in the Digital Age: Proceedings of …, 2022