Authors
Carlos Abellan, Jordi Tura, Marta Garcia, Federica Beduini, Alina Hirschmann, Valerio Pruneri, Antonio Acin, Maria Marti, Morgan Mitchell
Publication date
2017/3/16
Journal
Bulletin of the American Physical Society
Volume
62
Publisher
American Physical Society
Description
The BIG Bell test uses the input from the Bellsters, self-selected human participants introducing zeros and ones through an online videogame, to perform a suite of quantum physics experiments. In this talk, we will explore the videogame, the data infrastructure and the outreach efforts of the BIG Bell test collaboration. First, we will discuss how the game was designed so as to eliminate possible feedback mechanisms that could influence people's behavior. Second, we will discuss the cloud architecture design for scalability as well as explain how we sent each individual bit from the users to the labs. Also, and using all the bits collected via the BIG Bell test interface, we will show a data analysis on human randomness, eg are younger Bellsters more random than older Bellsters? Finally, we will talk about the outreach and communication efforts of the BIG Bell test collaboration, exploring both the social media …
Scholar articles
C Abellan, J Tura, M Garcia, F Beduini, A Hirschmann… - APS March Meeting Abstracts, 2017