Authors
Sylvester Arnab, Katherine Brown, Samantha Clarke, Ian Dunwell, Theodore Lim, Neil Suttie, Sandy Louchart, Maurice Hendrix, Sara De Freitas
Publication date
2013/11/1
Journal
Computers & Education
Volume
69
Pages
15-30
Publisher
Pergamon
Description
Didactic approaches to Relationships and Sex Education (RSE) have been shown to yield limited outcomes when compared to approaches that stimulate peer discussion and debate. Creating effective interventions, which stimulate peer involvement, remains a demanding task and finding a solution that is not only engaging but also pedagogically sound is vital. A case thus exists for exploring how game technology might facilitate more feasible solutions. This paper presents the development approach of a digital game: PR: EPARe (Positive Relationships: Eliminating Coercion and Pressure in Adolescent Relationships), designed by a cross-disciplinary team of UK researchers from Coventry University's Studies in Adolescent Sexual Health (SASH) research group and the Serious Games Institute (SGI). Psychological targets for game content were identified through Intervention Mapping (IM) and the game design …
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