Authors
Jeremy Blackburn, Haewoon Kwak
Publication date
2014/4/7
Conference
Proceedings of the 23rd international conference on World wide web
Pages
877-888
Publisher
ACM
Description
One problem facing players of competitive games is negative, or toxic, behavior. League of Legends, the largest eSport game, uses a crowdsourcing platform called the Tribunal to judge whether a reported toxic player should be punished or not. The Tribunal is a two stage system requiring reports from those players that directly observe toxic behavior, and human experts that review aggregated reports. While this system has successfully dealt with the vague nature of toxic behavior by majority rules based on many votes, it naturally requires tremendous cost, time, and human efforts. In this paper, we propose a supervised learning approach for predicting crowdsourced decisions on toxic behavior with large-scale labeled data collections; over 10 million user reports involved in 1.46 million toxic players and corresponding crowdsourced decisions. Our result shows good performance in detecting overwhelmingly …
Total citations
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Scholar articles
J Blackburn, H Kwak - Proceedings of the 23rd international conference on …, 2014