Authors
Sercan Sengun
Publication date
2022
Journal
Games and Narrative: Theory and Practice
Pages
3-20
Publisher
Springer International Publishing
Description
In this study, I propose a six-tiered classification system on how narrative and gameplay sequences interact and intersect in the videogames medium. Since previous studies offer gameplay and storytelling as discordant processes, such a classification can facilitate an understanding of the different ways they can work together. I perform formal and temporal analyses on a sample set of games discovered by mobilizing community input. Through a close reading process, I categorize the medium into six distinct groups depending on and sorted by the theoretical distance between the gameplay and narrative sequences and discuss and define the strategies employed in each category with examples.
Total citations
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