Autores
Luiz Paulo Carvalho, Jonice Oliveira
Data de publicação
2020/6/30
Conferência
Anais do V Workshop sobre Aspectos Sociais, Humanos e Econômicos de Software
Páginas
61-70
Editora
SBC
Descrição
We are influenced and influence Social Institutions, which shape our subjectivities and, consequently, our actions, such as software engineering. In this work, we use a socio technical perspective to study and analyze the interrelation between the dimensions of an Information System, Social Institutions, and subjectivities, applied in the software company Riot Games. We develop a perception of co conducting culture and values between the requirements of an artifact and its other dimensions, for example, through organizational culture, habits, codes of conduct, among others.
Total de citações
2020202120222023121
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