Authors
Yu-Tzu Chiang, Sunny SJ Lin, Chao-Yang Cheng, Eric Zhi-Feng Liu
Publication date
2011/1
Journal
Turkish Online Journal of Educational Technology-TOJET
Volume
10
Issue
1
Pages
106-114
Publisher
Sakarya University. Esentepe Campus, Adapazari 54000, Turkey
Description
The authors conducted two studies to explore online game players' flow experiences and positive affect. Our findings indicated that online game are capable of evoking flow experiences and positive affect, and games of violent or nonviolent type may not arouse players' aggression. The players could be placed into four flow conditions: flow, boredom, anxiety, and apathy, as determined by level of perceived challenges and skills. The majority of players entered the flow condition when playing violent or non-violent online game. The path analysis results suggested that violent online games may have a significant but indirect effect on positive affect via flow experience mediation. (Contains 2 figures and 1 table.)
Total citations
2011201220132014201520162017201820192020202120222023202461714151311181710141117147
Scholar articles
YT Chiang, SSJ Lin, CY Cheng, EZF Liu - Turkish Online Journal of Educational Technology …, 2011