Authors
Ryan Shaun Baker, Albert T Corbett, Kenneth R Koedinger
Publication date
2004
Conference
Intelligent Tutoring Systems: 7th International Conference, ITS 2004, Maceió, Alagoas, Brazil, August 30-September 3, 2004. Proceedings 7
Pages
531-540
Publisher
Springer Berlin Heidelberg
Description
Recent research has indicated that misuse of intelligent tutoring software is correlated with substantially lower learning. Students who frequently engage in behavior termed “gaming the system” (behavior aimed at obtaining correct answers and advancing within the tutoring curriculum by systematically taking advantage of regularities in the software’s feedback and help) learn only 2/3 as much as similar students who do not engage in such behaviors. We present a machine-learned Latent Response Model that can identify if a student is gaming the system in a way that leads to poor learning. We believe this model will be useful both for re-designing tutors to respond appropriately to gaming, and for understanding the phenomenon of gaming better.
Total citations
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Scholar articles
RS Baker, AT Corbett, KR Koedinger - … Tutoring Systems: 7th International Conference, ITS …, 2004