Authors
Ryan Shaun Baker, Albert T Corbett, Kenneth R Koedinger, Angela Z Wagner
Publication date
2004/4/25
Book
Proceedings of the SIGCHI conference on Human factors in computing systems
Pages
383-390
Description
We investigate the prevalence and learning impact of different types of off-task behavior in classrooms where students are using intelligent tutoring software. We find that within the classrooms studied, no other type of off-task behavior is associated nearly so strongly with reduced learning as "gaming the system": behavior aimed at obtaining correct answers and advancing within the tutoring curriculum by systematically taking advantage of regularities in the software's feedback and help. A student's frequency of gaming the system correlates as strongly to post-test score as the student's prior domain knowledge and general academic achievement. Controlling for prior domain knowledge, students who frequently game the system score substantially lower on a post-test than students who never game the system. Analysis of students who choose to game the system suggests that learned helplessness or performance …
Total citations
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Scholar articles
RS Baker, AT Corbett, KR Koedinger, AZ Wagner - Proceedings of the SIGCHI conference on Human …, 2004