Authors
Yu-Hao Lee, Norah E Dunbar, Claude H Miller, Brianna L Lane, Matthew L Jensen, Elena Bessarabova, Judee K Burgoon, Bradley J Adame, Joseph J Valacich, Elissa A Adame, Eryn Bostwick, Cameron W Piercy, Javier Elizondo, Scott N Wilson
Publication date
2016/12
Journal
Simulation & Gaming
Volume
47
Issue
6
Pages
751-779
Publisher
Sage Publications
Description
Objective. Humans systematically make poor decisions because of cognitive biases. Can digital games train people to avoid cognitive biases? The goal of this study is to investigate the affordance of different educational media in training people about cognitive biases and to mitigate cognitive biases within their decision-making processes.
Method. A between-subject experiment was conducted to compare a digital game, a traditional slideshow, and a combined condition in mitigating two types of cognitive biases: anchoring bias and representativeness bias. We measured both immediate effects and delayed effects after four weeks.
Results. The digital game and slideshow conditions were effective in mitigating cognitive biases immediately after the training, but the effects decayed after four weeks. By providing the basic knowledge through the slideshow, then allowing learners to practice bias-mitigation techniques in …
Total citations
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Scholar articles
YH Lee, NE Dunbar, CH Miller, BL Lane, ML Jensen… - Simulation & Gaming, 2016