Authors
Bernhard Maurer
Publication date
2016
Journal
Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
Pages
378-401
Publisher
Springer International Publishing
Description
This chapter describes embodied interaction as a stance towards interaction design for games. It aims at informing game developers with bridging concepts between gameplay and different interaction paradigms that incorporate and focus on the human body (i.e., body-based, natural and tangible interaction). It highlights challenges, potentials and pitfalls of physical interactions and discusses the role of the human mind-body relation as a fundamental concept towards serious game interaction design. This chapter underlines embodied interaction in play as a promising perspective for game developers, that puts emphasize on the notion of humans as social and physical creatures with sentient bodies and highlights the relevance of this perspective for serious game interaction design as well as research in the field. One of the main challenges for researchers in this field will be to create meaningful …
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Scholar articles
B Maurer - … Computing and Serious Games: International GI …, 2016