Authors
Ravin Balakrishnan, George Fitzmaurice, Gordon Kurtenbach, Karan Singh
Publication date
1999/4/26
Book
Proceedings of the 1999 symposium on Interactive 3D graphics
Pages
111-118
Description
In 3D computer graphics modeling, curves are the quintessential primitive for constructing and manipulating surfaces. Successful 3D modelling is largely based on producing the right set of curves which ultimately give rise to the desired 3D shape. Thus, techniques for developing and controlling curve shapes are a critical issue.
Most current interactive curve manipulation techniques require that the user, to some extent, work with the mathematical definition of a curve to control its shape. For example, curves are created and controlled by virtual techniques such as control vertex positioning and adjusting curve continuity and tangency.
Total citations
19992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220233264714696446947121369987735
Scholar articles
R Balakrishnan, G Fitzmaurice, G Kurtenbach, K Singh - Proceedings of the 1999 symposium on Interactive 3D …, 1999