Authors
Alec Jacobson, Ladislav Kavan, Olga Sorkine-Hornung
Publication date
2013/7/21
Journal
ACM Transactions on Graphics (TOG)
Volume
32
Issue
4
Pages
1-12
Publisher
ACM
Description
Solid shapes in computer graphics are often represented with boundary descriptions, e.g. triangle meshes, but animation, physically-based simulation, and geometry processing are more realistic and accurate when explicit volume representations are available. Tetrahedral meshes which exactly contain (interpolate) the input boundary description are desirable but difficult to construct for a large class of input meshes. Character meshes and CAD models are often composed of many connected components with numerous self-intersections, non-manifold pieces, and open boundaries, precluding existing meshing algorithms. We propose an automatic algorithm handling all of these issues, resulting in a compact discretization of the input's inner volume. We only require reasonably consistent orientation of the input triangle mesh. By generalizing the winding number for arbitrary triangle meshes, we define a function that …
Total citations
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Scholar articles
A Jacobson, L Kavan, O Sorkine-Hornung - ACM Transactions on Graphics (TOG), 2013