Authors
Unnikrishnan Radhakrishnan, Francesco Chinello, Konstantinos Koumaditis
Publication date
2023/6
Journal
Virtual reality
Volume
27
Issue
2
Pages
1091-1115
Publisher
Springer London
Description
This paper details the motivations, design, and analysis of a study using a fine motor skill training task in both VR and physical conditions. The objective of this between-subjects study was to (a) investigate the effectiveness of immersive virtual reality for training participants in the ‘buzz-wire’ fine motor skill task compared to physical training and (b) investigate the link between participants’ arousal with their improvements in task performance. Physiological arousal levels in the form of  electro-dermal activity (EDA) and ECG (Electrocardiogram) data were collected from 87 participants, randomly distributed across the two conditions. Results indicated that VR training is as good as, or even slightly better than, training in physical training in improving task performance. Moreover, the participants in the VR condition reported an increase in self-efficacy and immersion, while marginally significant differences were observed …
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