Authors
TVE Kämäräinen
Publication date
2014/5/26
Institution
Masters Thesis
Description
This thesis proposes a more distributed cloud gaming infrastructure focusing on the use of cloudlets on the network edges. An open-source Cloudlet Remote Gaming Platform prototype is built using the cloudlet model and the response delay in different mobile networks and cloud server locations is measured. The study concludes that the use of cloudlets on network edges could benefit the QoE for the users especially when playing the most demanding fast-paced games. The power consumption of the mobile device in cloud gaming is also measured using different networks showing that by switching to Wi-Fi connection and by using external displays and game controllers the power consumption of the mobile device could be decreased on top of improving the QoE for the user.
Total citations
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