Authors
Pascal Knierim, Valentin Schwind, Anna Maria Feit, Florian Nieuwenhuizen, Niels Henze
Publication date
2018/4/21
Conference
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Pages
345
Publisher
ACM
Description
Entering text is one of the most common tasks when interacting with computing systems. Virtual Reality (VR) presents a challenge as neither the user's hands nor the physical input devices are directly visible. Hence, conventional desktop peripherals are very slow, imprecise, and cumbersome. We developed a apparatus that tracks the user's hands, and a physical keyboard, and visualize them in VR. In a text input study with 32 participants, we investigated the achievable text entry speed and the effect of hand representations and transparency on typing performance, workload, and presence. With our apparatus, experienced typists benefited from seeing their hands, and reach almost outside-VR performance. Inexperienced typists profited from semi-transparent hands, which enabled them to type just 5.6 WPM slower than with a regular desktop setup. We conclude that optimizing the visualization of hands in VR is …
Total citations
20182019202020212022202320245273433274125
Scholar articles
P Knierim, V Schwind, AM Feit, F Nieuwenhuizen… - Proceedings of the 2018 CHI conference on human …, 2018