Authors
Olaf Kähler, Victor Prisacariu, Julien Valentin, David Murray
Publication date
2015/12/29
Journal
IEEE Robotics and Automation Letters
Volume
1
Issue
1
Pages
192-197
Publisher
IEEE
Description
Many modern 3D reconstruction methods accumulate information volumetrically using truncated signed distance functions. While this usually imposes a regular grid with fixed voxel size, not all parts of a scene necessarily need to be represented at the same level of detail. For example, a flat table needs less detail than a highly structured keyboard on it. We introduce a novel representation for the volumetric 3D data that uses hash functions rather than trees for accessing individual blocks of the scene, but which still provides different resolution levels. We show that our data structure provides efficient access and manipulation functions that can be very well parallelised, and also describe an automatic way of choosing appropriate resolutions for different parts of the scene. We embed the novel representation in a system for simultaneous localization and mapping from RGB-D imagery and also investigate the …
Total citations
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Scholar articles
O Kähler, V Prisacariu, J Valentin, D Murray - IEEE Robotics and Automation Letters, 2015