Authors
Michael Lees, Brian Logan, Georgios K Theodoropoulos
Publication date
2006/8/1
Journal
Simulation Modelling Practice and Theory
Volume
14
Issue
6
Pages
752-767
Publisher
Elsevier
Description
Over the past decade, there has been a growing interest in utilising intelligent agents in computer games and virtual environments. At the same time, computer game research and development has increasingly drawn on technologies and techniques originally developed in the large scale distributed simulation community, such as the HLA IEEE standard for simulator interoperability. In this paper, we address a central issue for HLA-based games, namely the development of HLA-compliant game agents. We present hla_agent, an HLA-compliant version of the sim_agent toolkit for building cognitively rich agents. We outline the changes necessary to the sim_agent toolkit to allow integration with the HLA, and show that, given certain reasonable assumptions, all necessary code can be generated automatically from the FOM and the object class publications and subscriptions. The integration is transparent in the sense …
Total citations
200720082009201020112012201320142015201620172018201920202021202220233454263211122
Scholar articles
M Lees, B Logan, GK Theodoropoulos - Simulation Modelling Practice and Theory, 2006