Authors
Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, Jaap Van den Herik, Jan Broersen
Publication date
2013/11/8
Conference
fdg: fundamentals of game design. als in: BNAIC 2013: Proceedings of the 25th Benelux Conference on Artificial Intelligence, Delft, The Netherlands, November 7-8, 2013
Publisher
Delft University of Technology (TU Delft); under the auspices of the Benelux Association for Artificial Intelligence (BNVKI) and the Dutch Research School for Information and Knowledge Systems (SIKS)
Description
Traditional personality assessment methods fall into the categories of behavioral, observational, and self-report measures. In our research we explore the potential of adding another approach to this arsenal: personality assessment through video games. Video games combine the strengths of behavioral and observational measures, while side-stepping the reliability issues inherent in self-report. Additionally, video games offer a higher ecological validity than the traditional personality assessment methods. To determine if video games may contribute to personality assessment, we set out to answer the question: Does the statistically trackable play style of a player significantly correlate to his personality? Through the effective use of promotional material, 13,376 participants were recruited for our experiment. Each one filled out an IPIP Big Five personality test and provided access to their game statistics for the online multiplayer shooter Battlefield 3. In order to answer the research question, correlations between play style and personality were calculated. The results are also relevant to game developers who wish to personalize a game experience to an individual player.
Total citations
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Scholar articles