Authors
Jayden Garner, Gavin Wood, Sebastiaan Pijnappel, Martin Murer, Florian Mueller
Publication date
2014/4/26
Book
Proceedings of the SIGCHI conference on human factors in computing systems
Pages
2181-2190
Description
Movement-based digital games typically make it clear whose movement representation belongs to which player. In contrast, we argue that selectively concealing whose movement controls which representation can facilitate engaging play experiences. We call this "innominate movement representation" and explore this opportunity through our game "i-dentity", where players have to guess who makes everyone's controller light up based on his/her movements. Our work reveals five dimensions for the design of innominate movement representation: concealing the association between movement and representation; number of represented movements; number of players with representations; location of representation in relation to the body and technical attributes of representation. We also present five strategies for how innominate representation can be embedded into a play experience. With our work we hope to …
Total citations
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Scholar articles
J Garner, G Wood, S Pijnappel, M Murer, F Mueller - Proceedings of the SIGCHI conference on human …, 2014