Authors
Liang Shi, Beichen Li, Changil Kim, Petr Kellnhofer, Wojciech Matusik
Publication date
2021/3/11
Journal
Nature
Volume
591
Issue
7849
Pages
234-239
Publisher
Nature Publishing Group UK
Description
The ability to present three-dimensional (3D) scenes with continuous depth sensation has a profound impact on virtual and augmented reality, human–computer interaction, education and training. Computer-generated holography (CGH) enables high-spatio-angular-resolution 3D projection via numerical simulation of diffraction and interference. Yet, existing physically based methods fail to produce holograms with both per-pixel focal control and accurate occlusion,. The computationally taxing Fresnel diffraction simulation further places an explicit trade-off between image quality and runtime, making dynamic holography impractical. Here we demonstrate a deep-learning-based CGH pipeline capable of synthesizing a photorealistic colour 3D hologram from a single RGB-depth image in real time. Our convolutional neural network (CNN) is extremely memory efficient (below 620 kilobytes) and runs at 60 hertz for a …
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