Authors
Wojciech Matusik, Chris Buehler, Ramesh Raskar, Steven J Gortler, Leonard McMillan
Publication date
2000/7/1
Book
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Pages
369-374
Description
In this paper, we describe an efficient image-based approach to computing and shading visual hulls from silhouette image data. Our algorithm takes advantage of epipolar geometry and incremental computation to achieve a constant rendering cost per rendered pixel. It does not suffer from the computation complexity, limited resolution, or quantization artifacts of previous volumetric approaches. We demonstrate the use of this algorithm in a real-time virtualized reality application running off a small number of video streams.
Total citations
200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024277499861311261117683715342634330254339213220191310
Scholar articles
W Matusik, C Buehler, R Raskar, SJ Gortler, L McMillan - Proceedings of the 27th annual conference on …, 2000
R Raskar, W Matusik, C Buehler, S Gortler, L McMillan - Proceedings of the 27th annual conference on …, 2000