Authors
Stéphanie Dumas Reyssier, Stuart Hallifax, Audrey Serna, Jean-Charles Marty, Stéphane Simonian, Élise Lavoué
Publication date
2022
Journal
IEEE Transactions on Learning Technologies
Description
Several studies have been conducted in recent years into the effects of gamification on learner motivation. However, little is known about how learner profiles affect the impact of specific game elements. This article analyzes the effect of a gamified mathematic learning environment on the motivation and the motivated behaviors of 258 learners in secondary schools in France. Overall, results indicate that randomly assigned game elements generally demotivate learners. A more thorough analysis revealed that gamification has a positive impact on the most amotivated learners to do mathematic although different effects were observed on learners. In particular, we noticed significant influences of their initial level of motivation and their player type on the variation in motivation during the study. We show that these influences vary according to the game element they used. These findings suggest that to increase efficiency …
Total citations
2022202320242229
Scholar articles
S Reyssier, S Hallifax, A Serna, JC Marty, S Simonian… - IEEE Transactions on Learning Technologies, 2022