Authors
Baptiste Monterrat, Élise Lavoué, Sébastien George
Publication date
2015
Conference
Computer Supported Education: 6th International Conference, CSEDU 2014, Barcelona, Spain, April 1-3, 2014, Revised Selected Papers 6
Pages
115-129
Publisher
Springer International Publishing
Description
In a learning situation, gamification is a way to motivate learners and enhance their participation to learning activities by adding game elements. But it still pays little attention to the individual differences among learners’ preferences as players. This paper presents a generic and adaptive gamification system that can be plugged on various learning environments. The game elements can be automatically adapted, based on an analysis of the interaction traces. The architecture of the proposed system is based on the separation between the control of the pedagogical elements and the control of the game elements. To support the adaptivity of the game elements, we refer to a user model based on a list of player types. The user model is initialized thanks to the traces of interactions, and finally used to predict which game feature will be relevant for the user.
Total citations
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Scholar articles
B Monterrat, É Lavoué, S George - … Education: 6th International Conference, CSEDU 2014 …, 2015