Authors
Piero Molino, Pasquale Lops, Giovanni Semeraro, Marco de Gemmis, Pierpaolo Basile
Publication date
2015/5/1
Journal
Artificial Intelligence
Volume
222
Pages
157-181
Publisher
Elsevier
Description
This paper describes the techniques used to build a virtual player for the popular TV game “Who Wants to Be a Millionaire?”. The player must answer a series of multiple-choice questions posed in natural language by selecting the correct answer among four different choices. The architecture of the virtual player consists of 1) a Question Answering (QA) module, which leverages Wikipedia and DBpedia datasources to retrieve the most relevant passages of text useful to identify the correct answer to a question, 2) an Answer Scoring (AS) module, which assigns a score to each candidate answer according to different criteria based on the passages of text retrieved by the Question Answering module, and 3) a Decision Making (DM) module, which chooses the strategy for playing the game according to specific rules as well as to the scores assigned to the candidate answers. We have evaluated both the accuracy of the …
Total citations
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