Authors
Philip Hingston, Barbara Combes, Martin Masek
Publication date
2006
Conference
Technologies for E-Learning and Digital Entertainment: First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006. Proceedings 1
Pages
494-506
Publisher
Springer Berlin Heidelberg
Description
In this paper, we report on our experiences in using an animated competitive game with simulated physics to teach Artificial Intelligence techniques in an undergraduate computer science course. Students develop intelligent controllers for simulated vehicles, which compete with each other in a tournament. The simulation includes a real-time visualisation of the contests, and the students’ solutions utilise an AI toolkit that provides animated displays showing the internal workings of their controllers in parallel with the simulation. The result is a learning experience that engages students’ enthusiasm, and helps them to development mental models of the AI algorithms.
Total citations
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Scholar articles
P Hingston, B Combes, M Masek - Technologies for E-Learning and Digital Entertainment …, 2006