Gaming the iron curtain: How teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games J Svelch MIT press, 2018 | 137* | 2018 |
The good, the bad, and the player: The challenges to moral engagement in single-player avatar-based video games J Švelch Ethics and game design: Teaching values through play, 52-68, 2010 | 55 | 2010 |
Dressing Commander Shepard in pink: Queer playing in a heteronormative game culture T Krobová, O Moravec, J Švelch Cyberpsychology: Journal of Psychosocial Research on Cyberspace 9 (3), 2015 | 52 | 2015 |
Say it with a computer game: Hobby computer culture and the non-entertainment uses of homebrew games in the 1980s Czechoslovakia J Švelch Game Studies 13 (2), 2013 | 46 | 2013 |
Global digital culture| Video games and the asymmetry of global cultural flows: The game industry and game culture in Iran and the Czech Republic V Šisler, J Švelch, J Šlerka International Journal of Communication 11, 23, 2017 | 44 | 2017 |
“Grammar Nazis never sleep”: Facebook humor and the management of standard written language T Sherman, J Švelch Language policy 14, 315-334, 2015 | 44 | 2015 |
Monsters by the numbers: Controlling monstrosity in video games J Švelch Monster culture in the 21st century: A Reader, 193–208, 2013 | 42 | 2013 |
The delicate art of criticizing a saviour: ‘Silent gratitude’and the limits of participation in the evaluation of fan translation J Švelch Convergence 19 (3), 303-310, 2013 | 35 | 2013 |
Comedy of contingency: making physical humor in video game spaces J Švelch International Journal of Communication 8, 23, 2014 | 34 | 2014 |
Sociální média jako nová výzva pro výzkum politické participace J Švelch, L Vochocová Sociologický časopis/Czech Sociological Review 51 (1), 65-88, 2015 | 23 | 2015 |
“I see your garbage”: Participatory practices and literacy privilege on “Grammar Nazi” Facebook pages in different sociolinguistic contexts J Švelch, T Sherman New media & society 20 (7), 2391-2410, 2018 | 22 | 2018 |
Should the monster play fair?: Reception of Artificial Intelligence in Alien: Isolation J Švelch Game Studies 20 (2), 243-60, 2020 | 19 | 2020 |
Encoding monsters:“Ontology of the enemy” and containment of the unknown in role-playing games J Švelch Philosophy of Computer Games, 2018 | 19 | 2018 |
Počítačové hry a jejich místo v mediálních studiích J Švelch Fakulta sociálních věd UK, 2007 | 19 | 2007 |
Promises of the periphery: Producing games in the communist and transformation-era Czechoslovakia J Švelch Game production studies 5, 237-256, 2021 | 16 | 2021 |
Indiana Jones fights the communist police: Local appropriation of the text adventure genre in the 1980s Czechoslovakia J Švelch Gaming globally: Production, play, and place, 163-181, 2013 | 16 | 2013 |
The coup that flopped: Facebook as a platform for emotional protest J Švelch, V Štětka First Monday, 2016 | 15 | 2016 |
Keeping the Spectrum Alive: Platform fandom in a time of transition J Švelch Fans and Videogames: Histories, Fandom, Archives, 57, 2017 | 14 | 2017 |
Player vs. monster: The making and breaking of video game monstrosity J Svelch MIT Press, 2023 | 10 | 2023 |
Excuse my poor English: language management in English-language online discussion forums J Švelch International journal of the sociology of language 2015 (232), 143-175, 2015 | 10 | 2015 |