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Steven Schmidt
Steven Schmidt
Researcher and Data Scientist at PlayStation
Bestätigte E-Mail-Adresse bei mailbox.org
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Zitiert von
Zitiert von
Jahr
QUALINET white paper on definitions of immersive media experience (IMEx)
A Perkis, C Timmerer, S Baraković, JB Husić, S Bech, S Bosse, J Botev, ...
arXiv preprint arXiv:2007.07032, 2020
1082020
An evaluation of video quality assessment metrics for passive gaming video streaming
N Barman, S Schmidt, S Zadtootaghaj, MG Martini, S Möller
Proceedings of the 23rd packet video workshop, 7-12, 2018
742018
GamingVideoSET: a dataset for gaming video streaming applications
N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller
2018 16th Annual Workshop on Network and Systems Support for Games (NetGames …, 2018
692018
Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE
S Möller, S Schmidt, J Beyer
2013 Fifth International Workshop on Quality of Multimedia Experience (QoMEX …, 2013
692013
Modeling gaming qoe: Towards the impact of frame rate and bit rate on cloud gaming
S Zadtootaghaj, S Schmidt, S Möller
2018 Tenth international conference on quality of multimedia experience …, 2018
642018
NR-GVQM: A no reference gaming video quality metric
S Zadtootaghaj, N Barman, S Schmidt, MG Martini, S Möller
2018 IEEE International Symposium on Multimedia (ISM), 131-134, 2018
542018
A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience
SS Sabet, S Schmidt, S Zadtootaghaj, B Naderi, C Griwodz, S Möller
Proceedings of the 11th ACM Multimedia Systems Conference, 15-25, 2020
522020
Towards the delay sensitivity of games: There is more than genres
S Schmidt, S Zadtootaghaj, S Möller
2017 Ninth international conference on quality of multimedia experience …, 2017
502017
NDNetGaming-development of a no-reference deep CNN for gaming video quality prediction
M Utke, S Zadtootaghaj, S Schmidt, S Bosse, S Möller
Multimedia Tools and Applications, 1-23, 2022
482022
Delay sensitivity classification of cloud gaming content
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Möller
Proceedings of the 12th ACM International Workshop on Immersive Mixed and …, 2020
462020
A classification of video games based on game characteristics linked to video coding complexity
S Zadtootaghaj, S Schmidt, N Barman, S Möller, MG Martini
2018 16th Annual workshop on network and systems support for games (NetGames …, 2018
442018
Quality estimation models for gaming video streaming services using perceptual video quality dimensions
S Zadtootaghaj, S Schmidt, SS Sabet, S Möller, C Griwodz
Proceedings of the 11th ACM multimedia systems conference, 213-224, 2020
422020
New ITU-T standards for gaming QoE evaluation and management
S Moller, S Schmidt, S Zadtootaghaj
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
382018
Impact of virtual environments on motivation and engagement during exergames
S Schmidt, P Ehrenbrink, B Weiss, JN Voigt-Antons, T Kojic, A Johnston, ...
2018 Tenth international conference on quality of multimedia experience …, 2018
352018
Towards applying game adaptation to decrease the impact of delay on quality of experience
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller
2018 IEEE international symposium on multimedia (ISM), 114-121, 2018
312018
Assessing interactive gaming quality of experience using a crowdsourcing approach
S Schmidt, B Naderi, SS Sabet, S Zadtootaghaj, S Möller
2020 Twelfth international conference on quality of multimedia experience …, 2020
262020
An objective and subjective quality assessment study of passive gaming video streaming
N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller
International Journal of Network Management 30 (3), e2054, 2020
252020
Towards the impact of gamers strategy and user inputs on the delay sensitivity of cloud games
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller
2020 Twelfth International Conference on Quality of Multimedia Experience …, 2020
222020
Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments
G Regal, JN Voigt-Antons, S Schmidt, J Schrammel, T Kojić, M Tscheligi, ...
Quality and User Experience 4, 1-13, 2019
212019
Towards the impact of Gamers' adaptation to delay variation on gaming quality of experience
SS Sabet, S Schmidt, C Griwodz, S Möller
2019 Eleventh international conference on quality of multimedia experience …, 2019
212019
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