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Sercan Şengün
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Year
“There’s Something About Noura”: Exploring Think-Aloud Reasonings for Users’ Persona Choice in a Design Task
S Şengün, J Salminen, SG Jung, KK Aldous, BJ Jansen
Proceedings of the 2024 ACM Designing Interactive Systems Conference, 1234-1247, 2024
2024
Animal Crossing: New Horizons and Its Popularity During COVID-19 Pandemic
T Michael Simmons, S Şengün
Encyclopedia of Computer Graphics and Games, 107-109, 2024
2024
Through the Looking Glass: The Role of Virtual Mirrors in Shaping Empathy in Virtual Reality Perspective Taking
C Yildirim, S Sengun, M Akhoroz, EE Kucuk, F Harrell
MUM '23: Proceedings of the 22nd International Conference on Mobile and …, 2023
2023
Forging connections: the social dynamics of “Death Stranding” as a paradigm shift in gaming
B Bostan, S Şengün
New Trends in Computer Sciences 1 (2), 97–112-97–112, 2023
2023
Is Death Only the Beginning? How People Mourn Artificial Characters in Social Media
S Şengün, JM Santos, J Salminen, M Milenkovic, BJ Jansen
Games and Culture, 2023
22023
The Choice of a Persona: An Analysis of Why Stakeholders Choose a Given Persona for a Design Task
J Salminen, S Şengün, JM Santos, S Jung, L Nielsen, B Jansen
International Conference on Human-Computer Interaction, 288-310, 2023
2023
Video Oyunlarında Tabula Rasa Kimlikler ve Pasif Seyircilik: Yürüme Simülatörleri Üzerine Bir Vaka İncelemesi
S Şengün
Dijital Oyunlar 2.0 Oynanış ve Kimlik, 2022
2022
Sanal Oyun Dünyaları Kime Ait: Üretici Firmalar ve Oyuncular Arasındaki Mülkiyet Gerilimleri
S Şengün
Dijital Oyunlar 2.0 Oynanış ve Kimlik, 2022
2022
How does varying the number of personas affect user perceptions and behavior? Challenging the ‘small personas’ hypothesis!
J Salminen, S Jung, L Nielsen, S Şengün, BJ Jansen
International Journal of Human-Computer Studies 168, 102915, 2022
92022
Passive Collaboration and Connections in a 'Strand Game': Changing the Way We Play
S Şengün, B Bostan
GAME-ON 2022 23rd INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND …, 2022
2022
Contours of virtual enfreakment in fighting game characters
S Şengün, P Mawhorter, J Bowie-Wilson, Y Audeh, H Kwak, DF Harrell
Technological Forecasting and Social Change 180, 121707, 2022
62022
Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends
S Şengün, JM Santos, J Salminen, S Jung, BJ Jansen
Technological Forecasting and Social Change 177, 121556, 2022
152022
Can unhappy pictures enhance the effect of personas? A user experiment
J Salminen, S Şengün, JM Santos, SG Jung, B Jansen
ACM Transactions on Computer-Human Interaction 29 (2), 1-59, 2022
42022
Toward Computationally-Supported Roleplaying for Perspective-Taking
C Yildirim, S Şengün, P Amer, JJ Hawke, DF Harrell
2022
Hades: An Analysis
R Gonzales, S Şengün
Encyclopedia of Computer Graphics and Games, 2022
2022
New Super Mario Bros. Wii, An Analysis
EE Ridgely, S Şengün
Encyclopedia of Computer Graphics and Games, 2022
2022
Azeroth has a workplace gender inequality problem: gendered professions bias in virtual worlds
S Sengun, J Price, L Schlink, K Walker
Games and Narrative: Theory and Practice, 105-118, 2022
22022
An Analysis of the Use of Religious Elements in Assassin’s Creed Origins
Ö Mirza, S Sengun
Games and Narrative: Theory and Practice, 249-265, 2022
32022
Six degrees of videogame narrative
S Sengun
Games and Narrative: Theory and Practice, 3-20, 2022
7*2022
Itch.io, History of
M Bates, S Şengün
Encyclopedia of Computer Graphics and Games, 2021
2021
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Articles 1–20