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Tom Schaul
Tom Schaul
Senior Staff Scientist, DeepMind
Verified email at nyu.edu - Homepage
Title
Cited by
Year
A linear time natural evolution strategy for non-separable functions
Y Sun, T Schaul, F Gomez, J Schmidhuber
Proceedings of the 15th annual conference companion on Genetic and …, 2013
332013
A natural evolution strategy for multi-objective optimization
T Glasmachers, T Schaul, J Schmidhuber
International Conference on Parallel Problem Solving from Nature, 627-636, 2010
382010
A scalable neural network architecture for board games
T Schaul, J Schmidhuber
2008 IEEE Symposium On Computational Intelligence and Games, 357-364, 2008
142008
A video game description language for model-based or interactive learning
T Schaul
Conference on Computational Intelligence in Games (IEEE-CIG), 1-8, 2013
2782013
Adapting behaviour for learning progress
T Schaul, D Borsa, D Ding, D Szepesvari, G Ostrovski, W Dabney, ...
arXiv preprint arXiv:1912.06910, 2019
162019
Adaptive learning rates and parallelization for stochastic, sparse, non-smooth gradients
T Schaul, Y LeCun
International Conference on Learning Representations (ICLR), 2013
302013
AI for social good: unlocking the opportunity for positive impact
N Tomašev, J Cornebise, F Hutter, S Mohamed, A Picciariello, B Connelly, ...
Nature Communications 11 (2468), 1-6, 2020
2472020
AI for the Social Good (Dagstuhl Seminar 19082)
C Clopath, R De Winne, ME Khan, T Schaul
Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2019
2019
AI for the Social Good (Dagstuhl Seminar 22091)
C Clopath, R De Winne, T Schaul
Schloss-Dagstuhl-Leibniz Zentrum für Informatik, 2022
2022
Algorithms that learn to play like people
A Pavia, S Samothrakis, T Schaul, N Shaker, M Sipper, J Togelius, ...
Artificial and computational intelligence in games: Integration, 222-223, 2015
2015
AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
O Vinyals, I Babuschkin, J Chung, M Mathieu, M Jaderberg, W Czarnecki, ...
(DeepMind blog), 2019
5652019
An Extensible Description Language for Video Games
T Schaul
IEEE Transactions on Computational Intelligence and AI in Games, 2014
612014
Analyzing the Robustness of General Video Game Playing Agents
D Pérez-Liébana, S Samothrakis, J Togelius, T Schaul, SM Lucas
Conference on Computational Intelligence in Games (IEEE-CIG), 2016
242016
Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI: Report from Dagstuhl Seminar 19511
P Spronck, J Liu, T Schaul, J Togelius
Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2020
4*2020
Artificial Curiosity for Autonomous Space Exploration
V Graziano, T Glasmachers, T Schaul, L Pape, G Cuccu, J Leitner, ...
Acta Futura 4 (1), 41-51, 2011
292011
Assessment of neural networks training strategies for histomorphometric analysis of synchrotron radiation medical images
AA de Moura Meneses, CJG Pinheiro, P Rancoita, T Schaul, ...
Nuclear Instruments and Methods in Physics Research Section A: Accelerators …, 2010
112010
Behind deepmind’s alphastar ai that reached grandmaster level in starcraft ii: Interview with tom schaul, google deepmind
S Risi, M Preuss
KI-Künstliche Intelligenz 34, 85-86, 2020
142020
Benchmarking exponential natural evolution strategies on the noiseless and noisy black-box optimization testbeds
T Schaul
Proceedings of the 14th annual conference companion on Genetic and …, 2012
202012
Benchmarking natural evolution strategies with adaptation sampling on the noiseless and noisy black-box optimization testbeds
T Schaul
Proceedings of the 14th annual conference companion on Genetic and …, 2012
52012
Better Generalization with Forecasts
T Schaul, M Ring
International Joint Conference on Artificial Intelligence (IJCAI), 2013
392013
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