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Nick Bowman (包尼克), he/him/his
Nick Bowman (包尼克), he/him/his
Syracuse University, S.I. Newhouse School of Public Communications
Verified email at syr.edu - Homepage
Title
Cited by
Year
“As good as your word”: Face-threat mitigation and the use of instructor nonverbal cues on students’ perceptions of digital feedback
CV Clark-Gordon, ND Bowman, ER Watts, J Banks, JM Knight
Communication Education 67 (2), 206-225, 2018
412018
“Death is Coming, But I'M Too Scared to Think About it”: Defining and Distinguishing the Roles of Death and Fear as Motivators to Cognitive, Affective, and Behavioral Change
AL Lancaster, ND Bowman, LA Harvell
Denying death, 136-149, 2016
32016
“Good Morning, Good Afternoon, and Good Evening”: US Views on the Chinese Professional Baseball League in the Wake of COVID-19
N Bowman, YHA Hsu, LJ Resignato
Perceptions of East Asian and Asian North American Athletics, 23-51, 2022
12022
“I did it without hesitation. Am I the bad guy?”: Online conversations in response to controversial in-game violence
ND Bowman, DA Bowen, MC Mercado, LJ Resignato, ...
New media & society 26 (4), 2315-2335, 2024
82024
“I see smart people!”: Using Facebook to supplement cognitive and affective learning in the university mass lecture
ND Bowman, M Akcaoglu
The internet and higher education 23, 1-8, 2014
1862014
“I'm attached, and I'm a good guy/gal!”: How character attachment influences pro-and anti-social motivations to play massively multiplayer online role-playing games
ND Bowman, D Schultheiss, C Schumann
Cyberpsychology, Behavior, and Social Networking 15 (3), 169-174, 2012
1422012
“In the Mood to Game”: Selective exposure and mood management processes in computer game play
ND Bowman, R Tamborini
New Media & Society 17 (3), 375-393, 2015
1252015
“Makes me feel like I was born in the wrong era”: Gamer self-efficacy and appreciation, rather than controller type, correlate with historical nostalgia when playing a retrogame.
ND Bowman, K Yoshimura, E Bohaty, M Condis
Psychology of Popular Media, 2023
22023
“The app market has been candy crushed”: Observed and rationalized processes for selecting smartphone games
ND Bowman, S Jöckel, L Dogruel
Entertainment computing 8, 1-9, 2015
292015
“They may be pixels, but they're MY pixels:” Developing a metric of character attachment in role-playing video games
ML Lewis, R Weber, ND Bowman
CyberPsychology & Behavior 11 (4), 515-518, 2008
2382008
“Violence Is a Many-Splintered Thing “: The Importance of Realism, Justification, and Graphicness in Understanding Perceptions of and Preferences for Violent Films and Video Games
R Tamborini, R Weber, ND Bowman, A Eden, P Skalski
Projections 7 (1), 100-118, 2013
572013
12 My pixels or my friends? Game characters as a lens for understanding user avatars in social networks
ND Bowman, J Banks, E Downs
The psychology of social networking 2, 159-185, 2015
72015
213 Socialmediasport: The fan as a (mediated) participant in spectator sports
ND Bowman, GA Cranmer
Routledge handbook of sport and new media, 213-224, 0
1
A bard in the hand: the role of materiality in player–character relationships
J Banks, ND Bowman, JA Wasserman
Imagination, Cognition and Personality 38 (2), 61-81, 2018
212018
A brief history of social media: evolution and impact
ND Bowman, CV Clark-Gordon
Social Media: Practices, Uses Global Impact, 1-16, 2018
32018
A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C)
ND Bowman, JHT Lin, C Wu
Proceedings of ACM Computers in Human Interaction, 2021
32021
A Chinese-language validation of the video game demand scale (vgds-c) measuring the cognitive, emotional, physical, and social demands of video games
N David Bowman, JT Lin, C Wu
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
152021
A continuous-space description of video games: A preliminary investigation.
ND Bowman, H Klecka, Z Li, K Yoshimura, CS Green
Psychology of Popular Media, 2024
2024
A Genetically Informed Study of Digital Screen Time, Video Game Play, and Impulsivity in Established Adulthood
A Zheng, S Pahlen, TT Vo, F Lawrence, F Dungore, E Lor, ND Bowman, ...
Video Game Play, and Impulsivity in Established Adulthood, 0
A layered framework for considering open science practices
ND Bowman, JR Keene
Communication Research Reports 35 (4), 363-372, 2018
792018
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Articles 1–20