People with disabilities leading the design of serious games and virtual worlds. Y Politis, N Robb, A Yakkundi, K Dillenburger, N Herbertson, ... International Journal of Serious Games 4 (2), 2017 | 45 | 2017 |
Virtual worlds and gamification to increase integration of international students in higher education: An inclusive design approach B Zhang, N Robb, J Eyerman, L Goodman International Journal of E-Learning & Distance Education/Revue …, 2017 | 36 | 2017 |
Participatory technology design for autism and cognitive disabilities: A narrative overview of issues and techniques N Robb, B Boyle, Y Politis, N Newbutt, HJ Kuo, C Sung Recent advances in technologies for inclusive well-being: virtual patients …, 2021 | 16 | 2021 |
Developing a task switching training game for children with a rare genetic syndrome linked to intellectual disability N Robb, A Waller, KA Woodcock Simulation & Gaming 50 (2), 160-179, 2019 | 15 | 2019 |
Designing inclusive learning for twice exceptional students in Minecraft M O’Sullivan, N Robb, S Howell, K Marshall, L Goodman International Journal of E-Learning & Distance Education/Revue …, 2017 | 15 | 2017 |
Multisensory participatory design for children with special educational needs and disabilities N Robb, M Leahy, C Sung, L Goodman Proceedings of the 2017 conference on interaction design and children, 490-496, 2017 | 13 | 2017 |
Parental intention to support the use of computerized cognitive training for children with genetic neurodevelopmental disorders N Robb, J Northridge, Y Politis, B Zhang Frontiers in Public Health 6, 309, 2018 | 12 | 2018 |
The development of TASTER, a cognitive training game using human-centered design, tailored for children with global and specific cognitive impairments N Robb, A Waller, K Woodcock 2015 7th International Conference on Games and Virtual Worlds for Serious …, 2015 | 8 | 2015 |
Current trends in technology and wellness for people with disabilities: an analysis of benefit and risk HJ Kuo, C Sung, N Newbutt, Y Politis, N Robb Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients …, 2021 | 7 | 2021 |
A comparison of the effects of augmented reality N-Back training and traditional two-dimensional N-Back training on working memory B Zhang, N Robb SAGE Open 11 (2), 21582440211014507, 2021 | 6 | 2021 |
Immersion experiences in a tablet-based markerless augmented reality working memory game: randomized controlled trial and user experience study B Zhang, N Robb JMIR serious games 9 (4), e27036, 2021 | 4 | 2021 |
Emerging educational technologies for cross-cultural collaboration: current perspectives and future directions B Zhang, N Robb, L Goodman Proceedings of the 10th EAI International Conference on Simulation Tools and …, 2017 | 2 | 2017 |
Attitudes and habits regarding brain training applications and games among japanese consumers: a preliminary cross-sectional study N Robb F1000Research 10 (45), 45, 2023 | 1 | 2023 |
Performance-Based Dynamic Difficulty Adjustment and Player Experience in a 2D Digital Game: A Controlled Experiment N Robb, B Zhang Acta Ludologica 5 (1), 4-22, 2022 | 1 | 2022 |
Case studies of users with neurodevelopmental disabilities: Showcasing their roles in early stages of VR training development Y Politis, N Newbutt, N Robb, B Boyle, HJ Kuo, C Sung Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients …, 2021 | 1 | 2021 |
Attitudes and habits regarding brain training games and apps in Japan [Data set]. N Robb (No Title), 0 | 1 | |
Factors Affecting Expectations of Computerized Cognitive Training Programs: A Pilot Study N Robb 2024 12th International Conference on Information and Education Technology …, 2024 | | 2024 |
Championing Inclusion and Diversity: Inclusive Design Practices and Approaches for Education N Robb, Y Politis, FH Boot Frontiers in Education 8, 1234892, 2023 | | 2023 |
Attitudes and habits regarding brain training applications and games among Japanese consumers: a cross-sectional study N Robb | | 2021 |
Attitudes and habits regarding brain training games and apps in Japan N Robb OSF, 2021 | | 2021 |