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Joseph C. Osborn
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The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations
AS Kahn, C Shen, L Lu, RA Ratan, S Coary, J Hou, J Meng, J Osborn, ...
Computers in Human Behavior 49, 354-361, 2015
2082015
Gemini: bidirectional generation and analysis of games via ASP
A Summerville, C Martens, B Samuel, J Osborn, N Wardrip-Fruin, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
412018
Software verification games: designing Xylem, the code of plants
H Logas, J Whitehead, M Mateas, R Vallejos, L Scott, D Shapiro, J Murray, ...
Foundations of Digital Games, 1-8, 2014
342014
Charda: Causal hybrid automata recovery via dynamic analysis
A Summerville, J Osborn, M Mateas
arXiv preprint arXiv:1707.03336, 2017
322017
A game-independent play trace dissimilarity metric
JC Osborn, M Mateas
Proceedings of the Ninth International Conference on the Foundations of …, 2014
312014
From mechanics to meaning
A Summerville, C Martens, S Harmon, M Mateas, J Osborn, ...
IEEE Transactions on Games 11 (1), 69-78, 2017
302017
Generative methods
K Compton, JC Osborn, M Mateas
The Fourth Procedural Content Generation in Games workshop, PCG 1, 2013
302013
Exploring level blending across platformers via paths and affordances
A Sarkar, A Summerville, S Snodgrass, G Bentley, J Osborn
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
292020
Refining operational logics
JC Osborn, N Wardrip-Fruin, M Mateas
Proceedings of the 12th International Conference on the Foundations of …, 2017
292017
Automatic mapping of NES games with mappy
J Osborn, A Summerville, M Mateas
Proceedings of the 12th International Conference on the Foundations of …, 2017
292017
Playspecs: Regular expressions for game play traces
J Osborn, B Samuel, M Mateas, N Wardrip-Fruin
Proceedings of the AAAI conference on artificial intelligence and …, 2015
282015
Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games
M Kreminski, M Dickinson, J Osborn, A Summerville, M Mateas, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
262020
Automated game design learning
JC Osborn, A Summerville, M Mateas
2017 IEEE Conference on Computational Intelligence and Games (CIG), 240-247, 2017
212017
Mechanics automatically recognized via interactive observation: Jumping
A Summerville, J Osborn, C Holmgård, DW Zhang
Proceedings of the 12th International Conference on the Foundations of …, 2017
212017
The Videogame Affordances Corpus
GR Bentley, JC Osborn
2019 Experimental AI in Games Workshop, 2019
202019
Evaluating play trace (dis) similarity metrics
J Osborn, B Samuel, J McCoy, M Mateas
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014
202014
Modular computational critics for games
J Osborn, A Grow, M Mateas
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2013
192013
Proceduralist readings, procedurally
C Martens, A Summerville, M Mateas, J Osborn, S Harmon, ...
Experimental AI in Games Workshop 3, 2016
182016
Visualizing the strategic landscape of arbitrary games
JC Osborn, B Samuel, M Mateas
Information Visualization 17 (3), 196-217, 2018
152018
A Resourceful Reframing of Behavior Trees
C Martens, E Butler, JC Osborn
arXiv preprint arXiv:1803.09099, 2018
152018
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