An intentional ai for hanabi M Eger, C Martens, MA Córdoba 2017 IEEE Conference on Computational Intelligence and Games (CIG), 68-75, 2017 | 67 | 2017 |
Ceptre: A language for modeling generative interactive systems C Martens Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 65 | 2015 |
Linear logic programming for narrative generation C Martens, AG Bosser, JF Ferreira, M Cavazza Logic Programming and Nonmonotonic Reasoning: 12th International Conference …, 2013 | 42 | 2013 |
Gemini: Bidirectional generation and analysis of games via asp A Summerville, C Martens, B Samuel, J Osborn, N Wardrip-Fruin, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018 | 41 | 2018 |
Generative story worlds as linear logic programs C Martens, JF Ferreira, AG Bosser, M Cavazza Seventh Intelligent Narrative Technologies Workshop, 2014 | 32 | 2014 |
From mechanics to meaning A Summerville, C Martens, S Harmon, M Mateas, J Osborn, ... IEEE Transactions on Games 11 (1), 69-78, 2017 | 30 | 2017 |
Volunteer computing using casual games C Cusack, C Martens, P Mutreja Proceedings of future play 2006 international conference on the future of …, 2006 | 29 | 2006 |
Deriving quests from open world mechanics R Alexander, C Martens Proceedings of the 12th international conference on the foundations of …, 2017 | 27 | 2017 |
Practical specification of belief manipulation in games M Eger, C Martens Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017 | 26 | 2017 |
A spectrum of audience interactivity for entertainment domains A Striner, S Azad, C Martens Interactive Storytelling: 12th International Conference on Interactive …, 2019 | 23 | 2019 |
Unmet creativity support needs in computationally supported creative writing M Kreminski, C Martens Proceedings of the First Workshop on Intelligent and Interactive Writing …, 2022 | 21 | 2022 |
Novices' learning barriers when using code examples in open-ended programming W Wang, A Kwatra, J Skripchuk, N Gomes, A Milliken, C Martens, ... Proceedings of the 26th ACM Conference on Innovation and Technology in …, 2021 | 19 | 2021 |
Planit! a new integrated tool to help novices design for open-ended projects A Milliken, W Wang, V Cateté, S Martin, N Gomes, Y Dong, R Harred, ... Proceedings of the 52nd ACM Technical Symposium on Computer Science …, 2021 | 19 | 2021 |
Proceduralist readings, procedurally C Martens, A Summerville, M Mateas, J Osborn, S Harmon, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016 | 18 | 2016 |
Character beliefs in story generation M Eger, C Martens Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017 | 17 | 2017 |
Programming interactive worlds with linear logic C Martens Carnegie Mellon University Pittsburgh, PA, 2015 | 16 | 2015 |
Villanelle: An authoring tool for autonomous characters in interactive fiction C Martens, O Iqbal Interactive Storytelling: 12th International Conference on Interactive …, 2019 | 15 | 2019 |
Keeping the story straight: A comparison of commitment strategies for a social deduction game M Eger, C Martens Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018 | 15 | 2018 |
A resourceful reframing of behavior trees C Martens, E Butler, JC Osborn arXiv preprint arXiv:1803.09099, 2018 | 15 | 2018 |
Languages of play: towards semantic foundations for game interfaces C Martens, MA Hammer Proceedings of the 12th International Conference on the Foundations of …, 2017 | 15 | 2017 |