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Saeed Shafiee Sabet
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QUALINET white paper on definitions of immersive media experience (IMEx)
A Perkis, C Timmerer, S Baraković, JB Husić, S Bech, S Bosse, J Botev, ...
arXiv preprint arXiv:2007.07032, 2020
1082020
A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience
SS Sabet, S Schmidt, S Zadtootaghaj, B Naderi, C Griwodz, S Möller
Proceedings of the 11th ACM Multimedia Systems Conference, 15-25, 2020
522020
Delay sensitivity classification of cloud gaming content
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Möller
Proceedings of the 12th ACM International Workshop on Immersive Mixed and …, 2020
462020
Quality estimation models for gaming video streaming services using perceptual video quality dimensions
S Zadtootaghaj, S Schmidt, SS Sabet, S Möller, C Griwodz
Proceedings of the 11th ACM multimedia systems conference, 213-224, 2020
422020
Towards applying game adaptation to decrease the impact of delay on quality of experience
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller
2018 IEEE international symposium on multimedia (ISM), 114-121, 2018
312018
Towards an AI-driven talking avatar in virtual reality for investigative interviews of children
SZ Hassan, P Salehi, RK Røed, P Halvorsen, GA Baugerud, MS Johnson, ...
Proceedings of the 2nd Workshop on Games Systems, 9-15, 2022
302022
Influence of primacy, recency and peak effects on the game experience questionnaire
SS Sabet, C Griwodz, S Möller
Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual …, 2019
292019
Assessing interactive gaming quality of experience using a crowdsourcing approach
S Schmidt, B Naderi, SS Sabet, S Zadtootaghaj, S Möller
2020 Twelfth international conference on quality of multimedia experience …, 2020
252020
Soccer game summarization using audio commentary, metadata, and captions
S Gautam, C Midoglu, S Shafiee Sabet, DB Kshatri, P Halvorsen
Proceedings of the 1st Workshop on User-centric Narrative Summarization of …, 2022
232022
Synthesizing a talking child avatar to train interviewers working with maltreated children
P Salehi, SZ Hassan, M Lammerse, SS Sabet, I Riiser, RK Røed, ...
Big Data and Cognitive Computing 6 (2), 62, 2022
222022
Towards the impact of gamers strategy and user inputs on the delay sensitivity of cloud games
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller
2020 Twelfth International Conference on Quality of Multimedia Experience …, 2020
222020
Towards the impact of Gamers' adaptation to delay variation on gaming quality of experience
SS Sabet, S Schmidt, C Griwodz, S Möller
2019 Eleventh international conference on quality of multimedia experience …, 2019
212019
Human vs. GPT-3: The challenges of extracting emotions from child responses
M Lammerse, SZ Hassan, SS Sabet, MA Riegler, P Halvorsen
2022 14th International conference on quality of multimedia experience …, 2022
192022
Modeling and understanding the quality of experience of online mobile gaming services
S Schmidt, S Zadtootaghaj, SS Sabet, S Möller
2021 13th International Conference on Quality of Multimedia Experience …, 2021
172021
Assisting soccer game summarization via audio intensity analysis of game highlights
S Gautam, C Midoglu, SS Sabet, DB Kshatri, P Halvorsen
Proceedings of 12th IOE Graduate Conference 12, 25-32, 2022
142022
A novel objective quality assessment method for perceptually-coded cloud gaming video
SS Sabet, MR Hashemi, S Shirmohammadi, M Ghanbari
2018 IEEE conference on multimedia information processing and retrieval …, 2018
132018
Ai-based sports highlight generation for social media
C Midoglu, SS Sabet, MH Sarkhoosh, M Majidi, S Gautam, HM Solberg, ...
Proceedings of the 3rd Mile-High Video Conference, 7-13, 2024
122024
Is more realistic better? A comparison of game engine and gan-based avatars for investigative interviews of children
P Salehi, SZ Hassan, S Shafiee Sabet, G Astrid Baugerud, ...
Proceedings of the 3rd ACM Workshop on Intelligent Cross-Data Analysis and …, 2022
102022
A testing apparatus for faster and more accurate subjective assessment of quality of experience in cloud gaming
SS Sabet, MR Hashemi, M Ghanbari
2016 IEEE International Symposium on Multimedia (ISM), 463-466, 2016
92016
Proposal of a Content Classification for Cloud Gaming Services
S Schmidt, SS Sabet, S Zadtootaghaj, S Möller, C Griwodz, N Barman, ...
ITU-T Study Group 12, 2019
82019
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