A possible worlds model of belief for state-space narrative planning A Shirvani, S Ware, R Farrell Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017 | 36 | 2017 |
Multiagent Narrative Experience Management as Story Graph Pruning S Ware, ET Garcia, M Fisher, A Shirvani, R Farrell IEEE Transactions on Games 15 (3), 378-387, 2022 | 29 | 2022 |
Combining intentionality and belief: Revisiting believable character plans A Shirvani, R Farrell, S Ware Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018 | 21 | 2018 |
A plan-based personality model for story characters A Shirvani, SG Ware Proceedings of the AAAI Conference on Artificial Intelligence and …, 2019 | 12 | 2019 |
Playable experiences at AIIDE 2018 B Samuel, A Reed, E Short, S Heck, B Robison, L Wright, T Soule, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018 | 12 | 2018 |
A formalization of emotional planning for strong-story systems A Shirvani, S Ware Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020 | 11 | 2020 |
Personality and Emotion in Strong-Story Narrative Planning A Shirvani, SG Ware, LJ Baker IEEE Transactions on Games 15 (4), 669-682, 2022 | 6 | 2022 |
Camelot: A Modular Customizable Sandbox for Visualizing Interactive Narratives. A Shirvani, SG Ware AIIDE Workshops, 2020 | 5 | 2020 |
Towards more believable characters using personality and emotion A Shirvani Proceedings of the AAAI Conference on Artificial Intelligence and …, 2019 | 2 | 2019 |
Personality and Emotion for Virtual Characters in Strong-Story Narrative Planning A Shirvani | 1 | 2021 |
On automatically motivating story characters A Shirvani, SG Ware Proceedings of the Experimental AI in Games workshop at the 15th AAAI …, 2019 | 1 | 2019 |