Social identities, group formation, and the analysis of online communities JR Code, NE Zaparyniuk Social computing: Concepts, methodologies, tools, and applications, 1346-1361, 2010 | 65 | 2010 |
Thinking outside the bubble: Virtual performance assessments for measuring inquiry learning J Clarke-Midura, M Mayrath, C Dede Springer-Verlag, 2012 | 52 | 2012 |
Self-regulated learning in video game environments N Zap, J Code Handbook of research on effective electronic gaming in education, 738-756, 2009 | 37 | 2009 |
Virtual performance assessment in immersive virtual environments J Code, J Clarke-Midura, N Zap, C Dede Interactivity in e-learning: Case studies and frameworks, 230-252, 2012 | 22 | 2012 |
Using virtual environments to motivate students to pursue STEM careers: An expectancy-value model JA Chen, N Zap, C Dede Immersive environments, augmented realities, and virtual worlds: Assessing …, 2013 | 20 | 2013 |
The utility of using immersive virtual environments for the assessment of science inquiry learning J Code, J Clarke-Midura, N Zap, C Dede Journal of Interactive Learning Research 24 (4), 371-396, 2013 | 18 | 2013 |
The status of web accessibility of Canadian universities and colleges: A Charter of Rights and Freedoms issue N Zaparyniuk, TC Montgomerie International Journal on E-learning 4 (2), 253-268, 2005 | 17 | 2005 |
The exploration of video games as a tool for problem solving and cognitive skills development NE Zaparyniuk | 16 | 2006 |
Assessing science inquiry: A case study of the virtual performance assessment project J Clarke-Midura, J Code, N Zap, C Dede Cases on inquiry through instructional technology in math and science, 138-164, 2012 | 15 | 2012 |
The emergence of agency in online social networks JR Code, NE Zaparyniuk Virtual communities: Concepts, methodologies, tools and applications, 2378-2394, 2011 | 12 | 2011 |
Online behavior and cognitive development G Johnson, J Code, N Zaparyniuk EdMedia+ Innovate Learning, 3279-3288, 2007 | 11 | 2007 |
The status of web accessibility of Canadian universities and colleges: A follow-up study 10 years later N Zap, C Montgomerie EdMedia+ Innovate Learning, 2498-2507, 2013 | 10 | 2013 |
Virtual and augmented reality as cognitive tools for learning N Zap, J Code EdMedia+ Innovate Learning, 1340-1347, 2016 | 7 | 2016 |
Investigating Image-Based Perception and Reasoning in Geometry. SR Campbell, K Handscomb, NE Zaparyniuk, L Sha, OA Cimen, ... Online Submission, 2009 | 7 | 2009 |
Individual differences in self-regulated learning: The role of cognitive style in adaptive e-learning J Code, N Zaparyniuk EdMedia+ innovate learning, 2673-2678, 2006 | 7 | 2006 |
Assessments for Learning, of Learning, and as Learning in 3D Immersive Virtual Environments J Code, N Zap EdMedia+ Innovate Learning, 159-166, 2013 | 5 | 2013 |
Virtual performance assessment for serious games and virtual worlds J Code, J Clarke-Midura, N Zap, C Dede IGI Publishing, 2012 | 5 | 2012 |
Academic success online: The mediating role of self-efficacy on personality and academic performance J Code, N Zap, R Ralph International Journal on E-Learning, 377-410, 2021 | 4 | 2021 |
Student perceptions of immersive virtual environments for the meaningful assessment of learning J Code, J Clarke-Midura, N Zap, C Dede EdMedia+ Innovate Learning, 358-367, 2011 | 3 | 2011 |
Education in the third dimension: 3D stereoscopics as a cognitive tool for learning N Zap, J Code EdMedia+ Innovate Learning, 3718-3727, 2011 | 3 | 2011 |