Investigating the effectiveness of gamification on group cohesion, attitude, and academic achievement in collaborative learning environments C Uz Bilgin, A Gul TechTrends 64 (1), 124-136, 2020 | 91 | 2020 |
Prospective teachers’ opinions on the value of PowerPoint presentations in lecturing Ç Uz, F Orhan, G Bilgiç Procedia-Social and Behavioral Sciences 2 (2), 2051-2059, 2010 | 51 | 2010 |
How debriefing strategies can improve student motivation and self-efficacy in game-based learning CU Bilgin, Y Baek, H Park Journal of Educational Computing Research 53 (2), 155-182, 2015 | 43 | 2015 |
Social Interactions and Games. C Uz, K Cagiltay Digital Education Review 27, 1-12, 2015 | 43 | 2015 |
Authenticity, interactivity, and collaboration in virtual reality games: Best practices and lessons learned A Wang, M Thompson, C Uz-Bilgin, E Klopfer Frontiers in Virtual Reality 2, 734083, 2021 | 38 | 2021 |
Facilitating contextual vocabulary learning in a mobile-supported situated learning environment C Uz Bilgin, ST Tokel Journal of Educational Computing Research 57 (4), 930-953, 2019 | 37 | 2019 |
Immersive technology and the elderly: a mini-review BE Shelton, C Uz Gerontology 61 (2), 175-185, 2015 | 21 | 2015 |
Immersion positively affects learning in virtual reality games compared to equally interactive 2d games M Thompson, C Uz-Bilgin, MS Tutwiler, M Anteneh, JC Meija, A Wang, ... Information and Learning Sciences 122 (7/8), 442-463, 2021 | 20 | 2021 |
Influence of virtual reality on high school students' conceptions of cells MM Thompson, A Wang, C Uz Bilgin, M Anteneh, D Roy, P Tan, ... Springer-Verlag, 2020 | 19 | 2020 |
Exploring how role and background influence through analysis of spatial dialogue in collaborative problem-solving games C Uz-Bilgin, M Thompson, M Anteneh Journal of Science Education and Technology 29, 813-826, 2020 | 17 | 2020 |
Effectiveness of an electronic performance support system on computer ethics and ethical decision-making education SB Kert, Ç Uz, Z Gecü Journal of Educational Technology & Society 17 (3), 320-331, 2014 | 16 | 2014 |
” What color are the fish’s scales?” Exploring parents’ and children’s natural interactions with a child-friendly virtual agent during storybook reading GC Lin, I Schoenfeld, M Thompson, Y Xia, C Uz-Bilgin, K Leech Proceedings of the 21st Annual ACM Interaction Design and Children …, 2022 | 14 | 2022 |
Processing presence: how users develop spatial presence through an immersive virtual reality game C Uz-Bilgin, M Thompson Virtual Reality 26 (2), 649-658, 2022 | 14 | 2022 |
Scenarios for computer ethics education SB Kert, C Uz, Z Gecu Procedia-Social and Behavioral Sciences 46, 2706-2710, 2012 | 10 | 2012 |
Gamification in adult learning A Gul, CU Bilgin Research Anthology on Adult Education and the Development of Lifelong …, 2021 | 9 | 2021 |
Visualizing the collaborative problem solving process in an immersive cross platform game M Thompson, CU Bilgin, R Eberhart, L Cho, M Anteneh, E Klopfer 2021 7th international conference of the immersive learning research network …, 2021 | 5 | 2021 |
What's So Special About Spatial?: A Review Study Joining Virtual Reality and Spatial Ability CU Bilgin, MR Anteneh, M Thompson Implementing Augmented Reality Into Immersive Virtual Learning Environments …, 2021 | 5 | 2021 |
Facilitating English as a foreign language learners’ vocabulary learning, task completion and contextual vocabulary exploration processes in a mobile supported situated … Ç Uz Bilgin Middle East Technical University, 2016 | 5 | 2016 |
Object location memory and sex difference: implications on static vs. dynamic navigation environments C Uz, A Altun Journal of Cognitive Science 15 (1), 27-56, 2014 | 5 | 2014 |
BÖTE bölümlerine 2017 yılında yerleşen öğrencilerin tercihlerini etkileyen faktörler ÇU Bilgin, MK Kalender, MB Yılmaz, F Orhan, M Erdem, S Yıldırım Ege Eğitim Dergisi 20 (1), 279-290, 2019 | 3 | 2019 |