Enacting the Point of Being: Computer Games, Interaction and Film Theory U Wilhelmsson Department of Film and Media Studies, University of Copenhagen, 2001 | 28 | 2001 |
Game Ego presence in video and computer games U Wilhelmsson Extending Experiences, 58-72, 2008 | 25 | 2008 |
Inclusive game design: audio interface in a graphical adventure game PA Östblad, H Engström, J Brusk, P Backlund, U Wilhelmsson Proceedings of the 9th audio mostly: A conference on interaction with sound, 1-8, 2014 | 22 | 2014 |
A combined model for the structuring of computer game audio U Wilhelmsson, J Wallén Game sound technology and player interaction: Concepts and developments, 98-132, 2011 | 19 | 2011 |
Computer games as playground and stage U Wilhelmsson Proceedings of the 2006 international conference on Game research and …, 2006 | 19 | 2006 |
Enacting the point of being-computer games, interaction and film theory: affordances and constraints, metaphorical concepts and experientialist cognition observed through the … U Wilhelmsson Univ., 2001 | 12 | 2001 |
A game-based approach to support social presence and awareness in distributed project-based learning BB Marklund, P Backlund, CJ Dahlin, H Engström, U Wilhelmsson International Journal of Game-Based Learning (IJGBL) 4 (1), 1-20, 2014 | 10 | 2014 |
What Is a Game Ego?(Or How the Embodied Mind Plays a Role in Computer Game Environments) U Wilhelmsson Affective and Emotional Aspects of Human-Computer Interaction, 45-58, 2006 | 10 | 2006 |
Roger Caillois and Marxism: A game studies perspective L Kristensen, U Wilhelmsson Games and Culture 12 (4), 381-400, 2017 | 9 | 2017 |
Shift from game-as-a-product to game-as-a-service research trends U Wilhelmsson, W Wang, R Zhang, M Toftedahl Service Oriented Computing and Applications 16 (2), 79-81, 2022 | 8 | 2022 |
Everyone is not a gamer! developing cultural heritage experiences for diverse audiences U Wilhelmsson, P Backlund Visual Computing for Cultural Heritage, 263-281, 2020 | 8 | 2020 |
A literary excursion into the hidden (fan) fictional worlds of Tetris, starcraft, and dreamfall J Rambusch, T Susi, S Ekman, U Wilhelmsson Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in …, 2009 | 7 | 2009 |
" Can you send me a photo?": A Game-Based Approach for Increasing Young Children’s Risk Awareness to Prevent Online Sexual Grooming T Susi, N Torstensson, U Wilhelmsson DiGRA 2019, The 12th Digital Games Research Association Conference, Kyoto …, 2019 | 5 | 2019 |
Merging the analogue and the digital: Combining opposite activities in a mixed media game U Wilhelmsson, T Susi, N Torstensson Media and Communication 9 (1), 17-27, 2021 | 3 | 2021 |
Wizard of Oz and the design of a multi-player mixed reality game N Torstensson, T Susi, U Wilhelmsson, M Lebram HCI in Games: Second International Conference, HCI-Games 2020, Held as Part …, 2020 | 3 | 2020 |
A computer game for an enhanced visitor experience: integration of reality and fiction U Wilhelmsson, M Marcus Toftedahl, T Susi, N Niklas Torstensson, ... Proceeding of game and entertainment technologies conference, 149-156, 2014 | 3 | 2014 |
Datorspel som lekplats och skådeplats: Rummets roll i lek och narration U Wilhelmsson Studentlitteratur, 2007 | 3 | 2007 |
Game graphics and effective learning: A review of visual communication research in serious games H Bai, R Zhang, B Berg Marklund, U Wilhelmsson International Conferences Interfaces and Human Computer Interaction, 2022 | 1 | 2022 |
Teaching cardiovascular health through a purposeful game P Backlund, H Bai, V Bankler, A Krettek, U Wilhelmsson, R Zhang II International Scientific and Practical Internet Conference" Innovative …, 2022 | 1 | 2022 |
What is a Computer/Video game experience? U Wilhelmsson The Virtual 2006: Designing digital experience, September 14-16, 2006 …, 2007 | 1 | 2007 |