The potential of virtual reality for computer science education-engaging students through immersive visualizations J Pirker, J Kopf, A Kainz, A Dengel, B Buchbauer 2021 IEEE conference on virtual reality and 3D user interfaces abstracts and …, 2021 | 27 | 2021 |
The influence of In-VR questionnaire design on the user experience S Safikhani, M Holly, A Kainz, J Pirker Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021 | 25 | 2021 |
Immersive learning in real VR J Pirker, I Lesjak, J Kopf, A Kainz, A Dini Real VR–Immersive Digital Reality: How to import the real world into head …, 2020 | 18 | 2020 |
Virtual reality and education–the steam panorama J Pirker, E Loria, A Kainz, J Kopf, A Dengel Proceedings of the 17th International Conference on the Foundations of …, 2022 | 7 | 2022 |
The panorama of steam multiplayer games (2018-2020): A player reviews analysis S Petrosino, E Loria, A Kainz, J Pirker Proceedings of the 17th International Conference on the Foundations of …, 2022 | 5 | 2022 |
Steamvis: a tool for collecting and analyzing data of the game distribution platform steam A Kainz, J Pirker 2023 IEEE Conference on Games (CoG), 1-8, 2023 | | 2023 |