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Jason Mitchell
Jason Mitchell
Valve Corporation
Verified email at valvesoftware.com - Homepage
Title
Cited by
Cited by
Year
Curved PN triangles
A Vlachos, J Peters, C Boyd, JL Mitchell
Proceedings of the 2001 symposium on Interactive 3D graphics, 159-166, 2001
4192001
Detection of eye locations in unconstrained visual images
R Kothari, JL Mitchell
Proceedings of 3rd IEEE International Conference on Image Processing 3, 519-522, 1996
1411996
Real-time synthesis and rendering of ocean water
JL Mitchell
ATI Research Technical Report 4 (1), 121-126, 2005
1132005
Shading in valve's source engine
J Mitchell, G McTaggart, C Green
Acm siggraph 2006 courses, 129-142, 2006
662006
Progressive buffers: view-dependent geometry and texture lod rendering
PV Sander, JL Mitchell
ACM SIGGRAPH 2006 Courses, 1-18, 2006
622006
Illustrative rendering in Team Fortress 2
J Mitchell, M Francke, D Eng
Proceedings of the 5th international symposium on Non-photorealistic …, 2007
602007
Real-time image-space outlining for non-photorealistic rendering
JL Mitchell, C Brennan, D Card
ACM SIGGRAPH 2002 conference abstracts and applications, 239-239, 2002
532002
Non-photorealistic rendering with pixel and vertex shaders
D Card, JL Mitchell
Direct3D ShaderX: vertex and pixel shader tips and tricks, 319-333, 2002
512002
Advanced multitexture effects with Direct3D and opengl
J Bushnell, J Mitchell
Pyramid Peak Design & ATI Research, Inc., GameDevelopers Conference 199, 1999
451999
Real-time creased approximate subdivision surfaces
D Kovacs, J Mitchell, S Drone, D Zorin
Proceedings of the 2009 symposium on Interactive 3D graphics and Games, 155-160, 2009
432009
Efficient substitutes for subdivision surfaces
T Ni, I Castano, J Peters, J Mitchell, P Schneider, V Verma
ACM SIGGRAPH 2009 Courses, 1-107, 2009
372009
Advanced image processing with directx® 9 pixel shaders
JL Mitchell, MY Ansari, E Hart
ShaderX2, 439-464, 2004
352004
Method and apparatus for object based visibility culling
J Mitchell, S Morein, R Taylor, J Carey
US Patent App. 10/790,904, 2005
332005
Drawing a crowd
D Gosselin, PV Sander, JL Mitchell
ShaderX3 (CHARLES RIVER MEDIA), 505-517, 2005
322005
Introduction to the DirectX® 9 high level shading language
C Peeper, JL Mitchell
ShaderX2: Introduction and Tutorials with DirectX 9, 2003
302003
TX-0, a transistor computer with a 256 by 256 memory
JL Mitchell, KH Olsen
Papers and discussions presented at the December 10-12, 1956, eastern joint …, 1956
271956
Real-time skin rendering on graphics hardware.
PV Sander, D Gosselin, JL Mitchell
SIGGRAPH Sketches, 148, 2004
232004
Explicit early-Z culling for efficient fluid flow simulation and rendering
P Sander, N Tatarchuk, JL Mitchell
Charles River Media, 2004
192004
Image processing with 1.4 pixel shaders in Direct3D
JL Mitchell
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks, 258-269, 2002
182002
RADEON 9700 shading
JL Mitchell
State of the Art in Hardware Shading, Course Note 17, 2002
172002
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