Curved PN triangles A Vlachos, J Peters, C Boyd, JL Mitchell Proceedings of the 2001 symposium on Interactive 3D graphics, 159-166, 2001 | 419 | 2001 |
Detection of eye locations in unconstrained visual images R Kothari, JL Mitchell Proceedings of 3rd IEEE International Conference on Image Processing 3, 519-522, 1996 | 141 | 1996 |
Real-time synthesis and rendering of ocean water JL Mitchell ATI Research Technical Report 4 (1), 121-126, 2005 | 113 | 2005 |
Shading in valve's source engine J Mitchell, G McTaggart, C Green Acm siggraph 2006 courses, 129-142, 2006 | 66 | 2006 |
Progressive buffers: view-dependent geometry and texture lod rendering PV Sander, JL Mitchell ACM SIGGRAPH 2006 Courses, 1-18, 2006 | 62 | 2006 |
Illustrative rendering in Team Fortress 2 J Mitchell, M Francke, D Eng Proceedings of the 5th international symposium on Non-photorealistic …, 2007 | 60 | 2007 |
Real-time image-space outlining for non-photorealistic rendering JL Mitchell, C Brennan, D Card ACM SIGGRAPH 2002 conference abstracts and applications, 239-239, 2002 | 53 | 2002 |
Non-photorealistic rendering with pixel and vertex shaders D Card, JL Mitchell Direct3D ShaderX: vertex and pixel shader tips and tricks, 319-333, 2002 | 51 | 2002 |
Advanced multitexture effects with Direct3D and opengl J Bushnell, J Mitchell Pyramid Peak Design & ATI Research, Inc., GameDevelopers Conference 199, 1999 | 45 | 1999 |
Real-time creased approximate subdivision surfaces D Kovacs, J Mitchell, S Drone, D Zorin Proceedings of the 2009 symposium on Interactive 3D graphics and Games, 155-160, 2009 | 43 | 2009 |
Efficient substitutes for subdivision surfaces T Ni, I Castano, J Peters, J Mitchell, P Schneider, V Verma ACM SIGGRAPH 2009 Courses, 1-107, 2009 | 37 | 2009 |
Advanced image processing with directx® 9 pixel shaders JL Mitchell, MY Ansari, E Hart ShaderX2, 439-464, 2004 | 35 | 2004 |
Method and apparatus for object based visibility culling J Mitchell, S Morein, R Taylor, J Carey US Patent App. 10/790,904, 2005 | 33 | 2005 |
Drawing a crowd D Gosselin, PV Sander, JL Mitchell ShaderX3 (CHARLES RIVER MEDIA), 505-517, 2005 | 32 | 2005 |
Introduction to the DirectX® 9 high level shading language C Peeper, JL Mitchell ShaderX2: Introduction and Tutorials with DirectX 9, 2003 | 30 | 2003 |
TX-0, a transistor computer with a 256 by 256 memory JL Mitchell, KH Olsen Papers and discussions presented at the December 10-12, 1956, eastern joint …, 1956 | 27 | 1956 |
Real-time skin rendering on graphics hardware. PV Sander, D Gosselin, JL Mitchell SIGGRAPH Sketches, 148, 2004 | 23 | 2004 |
Explicit early-Z culling for efficient fluid flow simulation and rendering P Sander, N Tatarchuk, JL Mitchell Charles River Media, 2004 | 19 | 2004 |
Image processing with 1.4 pixel shaders in Direct3D JL Mitchell Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks, 258-269, 2002 | 18 | 2002 |
RADEON 9700 shading JL Mitchell State of the Art in Hardware Shading, Course Note 17, 2002 | 17 | 2002 |