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Ikhwan Kim
Ikhwan Kim
KAIST Culture Technology University
Verified email at kaist.ac.kr
Title
Cited by
Cited by
Year
Overlay design methodology for virtual environment design within digital games
I Kim, SJ Hong, JH Lee, JC Bazin
Advanced Engineering Informatics 38, 458-473, 2018
212018
Pattern analysis of virtual landscape within educational games
SV Afshar, S Eshaghi, I Kim
Journal of Digital Landscape Architecture 2022 (7), 435-442, 2022
142022
The expansion of virtual landscape in digital games classification of virtual landscapes through five principles
I Kim, I Lee, JH Lee
Proceedings of the 17th International Conference on CAAD futures, 567-584, 2017
112017
The optimal D: H ratio assessment for sense of enclosure in virtual landscapes
S Korkmaz, I Kim
J. Digit. Landsc. Archit 7, 425, 2022
42022
New proxemics in new space: proxemics in VR
I Kim, J Sung
Virtual Reality 28 (2), 85, 2024
12024
URBAN DESIGN ANALYSIS OF NEW YORK CITY’S VIRTUAL MODEL-THE CASE OF TOM CLANCY’S THE DIVISION
NS ROHANI, I KIM
Architecture and Planning Journal (APJ) 28 (3), 37, 2023
12023
Virtual Landscape Classification Standards and Representative Spatial Types in Digital Games
IH Kim, I Lee, JH Lee
Journal of Korea Game Society 16 (6), 19-28, 2016
12016
Effects of Visual Cues on Depth Perception in Virtual Landscapes
RM Öksüz, I Kim
Journal of Digital Landscape Architecture, 900-907, 2024
2024
The Computational Methodology to Propose the Distribution of Marine Environment with Incomplete Data
C Sözer, I Kim
Journal of Digital Landscape Architecture, 346-353, 2024
2024
Earthquake Prediction Methodology Based On Neural Network Model
AD Erhan, I Kim
SETSCI-Conference Proceedings 18, 125-128, 2024
2024
The 11th International Conference of the Arab Society for Computation in Architecture, Art and Design
SV Afshar, S Eshaghi, SV Afshar, I Kim
2023
LEVERAGING LANDSCAPE ARCHITECTURE AND ENVIRONMENTAL STORYTELLING FOR NEXT-GENERATION GAMING EXPERIENCES: A Holistic Approach to Virtual World Design
SV Afshar, S Eshaghi, SV Afshar, I Kim
2023
Shaping the Physical World's Digital Twin Based on Place Identity Theory
NS Rohani, I Kim
INTERNATIONAL GRADUATE RESEARCH SYMPOSIUM IGRS'22 E-ABSTRACT BOOK, 397, 2022
2022
Hierarchy analysis of computationally proposed 100 cases of new digital games based on the expected marketability
I Kim
Journal of Korea Game Society 19 (5), 133-142, 2019
2019
새로운 공간 유형을 지닌 디지털 게임들에 대한 위계-기대 시장성을 기준으로
IH Kim
Proceedings of the Korean Institute of Landscape Architecture Conference, 43-45, 2018
2018
디지털 게임 내 가상경관 분류 기준 확립 및 대표 유형 산출
김익환, 이인정, 이지현
Journal of Korea Game Society 16 (6), 19-28, 2016
2016
게임 내 가상공간 분류 기준 확립 및 대표 유형 산출
IH Kim, I Lee, JH Lee
한국게임학회 2016 추계학술대회, 211-217, 2016
2016
비디오 게임 속 가상경관 분류 방법론
김익환, 이기쁨, 이지현
Design Research 1 (1), 57-65, 2016
2016
비디오 게임 속 가상경관 분류 기준 제시 및 유효성 증명: PC 및 Console 게임을 기준으로
IH Kim, G Lee, JH Lee
한국조경학회 2016 추계학술대회, 17-18, 2016
2016
조경설계및 이론: 사이버스페이스에서의 경관설계에 관하여-몽유도원도 재해석을 중심으로
김익환
2012
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Articles 1–20