Noise2Noise: Learning Image Restoration without Clean Data J Lehtinen arXiv preprint arXiv:1803.04189, 2018 | 1856 | 2018 |
Extracting triangular 3d models, materials, and lighting from images J Munkberg, J Hasselgren, T Shen, J Gao, W Chen, A Evans, T Müller, ... Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2022 | 305 | 2022 |
Shape, light, and material decomposition from images using monte carlo rendering and denoising J Hasselgren, N Hofmann, J Munkberg Advances in Neural Information Processing Systems 35, 22856-22869, 2022 | 122 | 2022 |
Stochastic rasterization using time-continuous triangles T Akenine-Möller, J Munkberg, J Hasselgren Graphics hardware 1 (2), 9, 2007 | 117 | 2007 |
Coarse pixel shading K Vaidyanathan, M Salvi, R Toth, T Foley, T Akenine-Möller, J Nilsson, ... Proceedings of High Performance Graphics, 9-18, 2014 | 103 | 2014 |
High dynamic range texture compression for graphics hardware J Munkberg, P Clarberg, J Hasselgren, T Akenine-Möller ACM Transactions on Graphics (TOG) 25 (3), 698-706, 2006 | 93 | 2006 |
Deep coherent ray tracing E Mansson, J Munkberg, T Akenine-Moller 2007 IEEE Symposium on Interactive Ray Tracing, 79-85, 2007 | 74 | 2007 |
Neural temporal adaptive sampling and denoising J Hasselgren, J Munkberg, M Salvi, A Patney, A Lefohn Computer Graphics Forum 39 (2), 147-155, 2020 | 69 | 2020 |
Neural fields meet explicit geometric representations for inverse rendering of urban scenes Z Wang, T Shen, J Gao, S Huang, J Munkberg, J Hasselgren, Z Gojcic, ... Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2023 | 57 | 2023 |
Appearance-Driven Automatic 3D Model Simplification. J Hasselgren, J Munkberg, J Lehtinen, M Aittala, S Laine EGSR (DL), 85-97, 2021 | 54 | 2021 |
Method, apparatus, and computer program product for improved graphics performance J Hasselgren, J Munkberg, P Clarberg, TG Akenine-Moeller US Patent 9,947,130, 2018 | 49 | 2018 |
Layered reconstruction for defocus and motion blur J Munkberg, K Vaidyanathan, J Hasselgren, P Clarberg, ... Computer Graphics Forum 33 (4), 81-92, 2014 | 48 | 2014 |
A sort-based deferred shading architecture for decoupled sampling P Clarberg, R Toth, J Munkberg ACM Transactions on Graphics (TOG) 32 (4), 1-10, 2013 | 48 | 2013 |
Frame buffer compression and decompression method for graphics rendering J Rasmusson, T Akenine-Möller, J Hasselgren, J Munkberg US Patent 8,031,937, 2011 | 48 | 2011 |
Flexible Isosurface Extraction for Gradient-Based Mesh Optimization. T Shen, J Munkberg, J Hasselgren, K Yin, Z Wang, W Chen, Z Gojcic, ... ACM Trans. Graph. 42 (4), 37:1-37:16, 2023 | 43 | 2023 |
Hierarchical stochastic motion blur rasterization J Munkberg, P Clarberg, J Hasselgren, R Toth, M Sugihara, ... Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics, 107-118, 2011 | 42 | 2011 |
Automatic pre-tessellation culling J Hasselgren, J Munkberg, T Akenine-Möller ACM Transactions on Graphics (TOG) 28 (2), 1-10, 2009 | 36 | 2009 |
Reflection denoising in ray-tracing applications S Liu, CR Wyman, J Hasselgren, J Munkberg, I Llamas US Patent 10,776,985, 2020 | 35 | 2020 |
Layered light field reconstruction for defocus blur K Vaidyanathan, J Munkberg, P Clarberg, M Salvi ACM Transactions on Graphics (TOG) 34 (2), 1-12, 2015 | 35 | 2015 |
Neural denoising with layer embeddings J Munkberg, J Hasselgren Computer Graphics Forum 39 (4), 1-12, 2020 | 34 | 2020 |