Virtual character performance from speech S Marsella, Y Xu, M Lhommet, A Feng, S Scherer, A Shapiro Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer …, 2013 | 196 | 2013 |
A fast multigrid algorithm for mesh deformation L Shi, Y Yu, N Bell, WW Feng ACM Transactions on Graphics (TOG) 25 (3), 1108-1117, 2006 | 137 | 2006 |
Real-time data driven deformation using kernel canonical correlation analysis WW Feng, BU Kim, Y Yu ACM SIGGRAPH 2008 papers, 1-9, 2008 | 116 | 2008 |
Rapid avatar capture and simulation using commodity depth sensors A Feng, A Shapiro, W Ruizhe, M Bolas, G Medioni, E Suma ACM SIGGRAPH 2014 Talks, 16, 2014 | 112 | 2014 |
A deformation transformer for real-time cloth animation WW Feng, Y Yu, BU Kim ACM transactions on graphics (TOG) 29 (4), 1-9, 2010 | 100 | 2010 |
Avatar reshaping and automatic rigging using a deformable model A Feng, D Casas, A Shapiro Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 57-64, 2015 | 99 | 2015 |
A practical and configurable lip sync method for games Y Xu, AW Feng, S Marsella, A Shapiro Proceedings of Motion on Games, 131-140, 2013 | 86 | 2013 |
An example-based motion synthesis technique for locomotion and object manipulation AW Feng, Y Xu, A Shapiro Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012 | 69 | 2012 |
STPLS3D: A Large-Scale Synthetic and Real Aerial Photogrammetry 3D Point Cloud Dataset M Chen, Q Hu, T Hugues, A Feng, Y Hou, K McCullough, L Soibelman The 33rd British Machine Vision Conference 2022, 2022 | 60 | 2022 |
Motion recognition of self and others on realistic 3D avatars S Narang, A Best, A Feng, S Kang, D Manocha, A Shapiro Computer Animation and Virtual Worlds 28 (3-4), e1762, 2017 | 43 | 2017 |
An analysis of motion blending techniques A Feng, Y Huang, M Kallmann, A Shapiro International Conference on Motion in Games, 232-243, 2012 | 42 | 2012 |
Just‐in‐time, viable, 3‐D avatars from scans A Feng, ES Rosenberg, A Shapiro Computer Animation and Virtual Worlds 28 (3-4), e1769, 2017 | 37 | 2017 |
Photogrammetric point cloud segmentation and object information extraction for creating virtual environments and simulations M Chen, A Feng, R McAlinden, L Soibelman Journal of Management in Engineering 36 (2), 04019046, 2020 | 34 | 2020 |
Feature-preserving triangular geometry images for level-of-detail representation of static and skinned meshes WW Feng, BU Kim, Y Yu, L Peng, J Hart ACM Transactions on Graphics (TOG) 29 (2), 1-13, 2010 | 32 | 2010 |
Analyzing the effect of avatar self-similarity on men and women in a search and rescue game H Wauck, G Lucas, A Shapiro, A Feng, J Boberg, J Gratch Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 31 | 2018 |
3D photogrammetry point cloud segmentation using a model ensembling framework M Chen, A Feng, K McCullough, PB Prasad, R McAlinden, L Soibelman Journal of Computing in Civil Engineering 34 (6), 04020048, 2020 | 29 | 2020 |
The effect of operating a virtual doppleganger in a 3D simulation G Lucas, E Szablowski, J Gratch, A Feng, T Huang, J Boberg, A Shapiro Proceedings of the 9th International Conference on Motion in Games, 167-174, 2016 | 29 | 2016 |
Fast, automatic character animation pipelines A Feng, Y Huang, Y Xu, A Shapiro Computer Animation and Virtual Worlds 25 (1), 3-16, 2014 | 26 | 2014 |
The Effect of An Animated Virtual Character on Mobile Chat Interactions SH Kang, AW Feng, A Leuski, D Casas, A Shapiro Proceedings of the 3rd International Conference on Human-Agent Interaction …, 2015 | 24 | 2015 |
Automating the transfer of a generic set of behaviors onto a virtual character A Feng, Y Huang, Y Xu, A Shapiro International Conference on Motion in Games, 134-145, 2012 | 22 | 2012 |