STAR: Superhuman training in augmented reality M Kegeleers, S Miglani, GMW Reichert, NZ Salamon, JT Balint, ... Proceedings of the First Superhuman Sports Design Challenge: First …, 2018 | 19 | 2018 |
Computational Light Painting Using a Virtual Exposure NZ Salamon, M Lancelle, E Eisemann Computer Graphics Forum (Eurographics) 36 (2), 1-8, 2017 | 11 | 2017 |
Star Tag: a superhuman sport to promote physical activity N Numan, A Kolster, N Hoogerwerf, B Kreynen, J Romeijnders, TH Huala, ... IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Superhuman …, 2019 | 10 | 2019 |
MainTrain: a serious game on the complexities of rail maintenance D Alderliesten, K Valečkaitė, NZ Salamon, JT Balint, R Bidarra Proceedings of the Games and Learning Alliance conference (GaLA 2018), 82--89, 2019 | 10 | 2019 |
A serious game for students to acquire productivity habits W Raateland, K Chronas, T Wissel, T Bruyn, B Konuralp, M Bueno, ... Games and Learning Alliance: 9th International Conference, GALA 2020, Laval …, 2020 | 7 | 2020 |
A serious game to inform young citizens on canal water maintenance Y Appel, Y Dimitrov, S Gnodde, N van Heerden, P Kools, D Swaab, ... Proceedings of the Games and Learning Alliance conference (GaLA 2019), 394-403, 2019 | 7 | 2019 |
Controllable Motion-Blur Effects in Still Images X Luo, NZ Salamon, E Eisemann IEEE transactions on visualization and computer graphics (TVCG), 2020 | 6 | 2020 |
A serious game for changing mindsets about loans for home retrofitting O Dikken, K Prakash, B Roseboom, A Rubio, S Østvik, M Bueno, ... Games and Learning Alliance: 9th International Conference, GALA 2020, Laval …, 2020 | 6 | 2020 |
Adding Motion Blur to Still Images X Luo, NZ Salamon, E Eisemann Proceedings of Graphics Interface (GI), 108-114, 2018 | 6 | 2018 |
Misusing mobile phones to break the ice: the tabletop game Maze Maestro A Sjölund, M Straatman, M van Osch, O Findra, P Patil, M Bueno, ... Proceedings of Foundations of Digital Games (FDG), 2020 | 5 | 2020 |
Loud and Clear: the VR game without visuals B Baas, D van Peer, J Gerling, M Tavasszy, N Buskulic, NZ Salamon, ... Proceedings of the Games and Learning Alliance conference (GaLA 2019), 180-190, 2019 | 5 | 2019 |
Stimulating ideation in new teams with the mobile game Grapplenauts S Alaka, ML Cunha, J Vermeer, NZ Salamon, JT Balint, R Bidarra International Journal of Serious Games 6 (4), 87-101, 2019 | 5 | 2019 |
Seeing the Movement through Sound: Giving Trajectory Information to Visually Impaired People NZ Salamon, JCS Jacques, SR Musse Proceedings of Brazilian Symposium on Computer Games and Digital …, 2014 | 5 | 2014 |
Learning geothermal energy basics with the serious game HotPipe L Mac an Bhaird, M Al Owayyed, R van Driel, H Jiang, RA Johannessen, ... Proceedings of the Games and Learning Alliance conference (GaLA 2019), 312-321, 2019 | 3 | 2019 |
A user-based framework for group re-identification in still images NZ Salamon, JCSJ Junior, SR Musse IEEE International Symposium on Multimedia (ISM), 315-318, 2015 | 3 | 2015 |
ShutterApp: Spatio-temporal Exposure Control for Videos NZ Salamon, M Billeter, E Eisemann Computer Graphics Forum (Pacific Graphics) 38 (7), 675 - 683, 2019 | 2 | 2019 |
IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications M Kegeleers, R Bruens, M Liefaard, NZ Salamon, Rafael Bidarra International Journal of Computer Games Technology 2019, 2019 | 2 | 2019 |
Musicality: A Game to Improve Musical Perception N Khalass, G Zarnomitrou, KI Haque, S Salmi, S Maulini, T Linkermann, ... Proceedings of the Games and Learning Alliance conference (GaLA 2018), 39-48, 2019 | 1 | 2019 |
Virtual Exposure Control for Creative Image and Video Editing NZ Salamon | | 2021 |
Re-identificação de pessoas em imagens através de características descritivas de cores e grupos NZ Salamon Pontifícia Universidade Católica do Rio Grande do Sul, 2015 | | 2015 |