On your feet! enhancing vection in leaning-based interfaces through multisensory stimuli E Kruijff, A Marquardt, C Trepkowski, RW Lindeman, A Hinkenjann, ... Proceedings of the 2016 Symposium on Spatial User Interaction, 149-158, 2016 | 110 | 2016 |
The effect of narrow field of view and information density on visual search performance in augmented reality C Trepkowski, D Eibich, J Maiero, A Marquardt, E Kruijff, S Feiner 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 575-584, 2019 | 59 | 2019 |
Comparing non-visual and visual guidance methods for narrow field of view augmented reality displays A Marquardt, C Trepkowski, TD Eibich, J Maiero, E Kruijff, J Schöning IEEE transactions on visualization and computer graphics 26 (12), 3389-3401, 2020 | 42 | 2020 |
Non-visual cues for view management in narrow field of view augmented reality displays A Marquardt, C Trepkowski, TD Eibich, J Maiero, E Kruijff 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2019 | 28 | 2019 |
Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems E Kruijff, A Marquardt, C Trepkowski, J Schild, A Hinkenjann The Visual Computer 33, 471-488, 2017 | 23 | 2017 |
Audio-tactile proximity feedback for enhancing 3D manipulation A Marquardt, E Kruijff, C Trepkowski, J Maiero, A Schwandt, A Hinkenjann, ... Proceedings of the 24th ACM Symposium on Virtual Reality Software and …, 2018 | 20 | 2018 |
Tactile hand motion and pose guidance for 3d interaction A Marquardt, J Maiero, E Kruijff, C Trepkowski, A Schwandt, A Hinkenjann, ... Proceedings of the 24th ACM Symposium on Virtual Reality Software and …, 2018 | 15 | 2018 |
Enhancing user engagement in immersive games through multisensory cues E Kruijff, A Marquardt, C Trepkowski, J Schild, A Hinkenjann 2015 7th International Conference on Games and Virtual Worlds for Serious …, 2015 | 14 | 2015 |
Multisensory virtual reality exposure therapy A Marquardt, C Trepkowski, J Maiero, E Kruijff, A Hinkeniann 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 769-770, 2018 | 11 | 2018 |
Multisensory proximity and transition cues for improving target awareness in narrow field of view augmented reality displays C Trepkowski, A Marquardt, TD Eibich, Y Shikanai, J Maiero, K Kiyokawa, ... IEEE transactions on visualization and computer graphics 28 (2), 1342-1362, 2021 | 10 | 2021 |
Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions A Marquardt, M Steininger, C Trepkowski, M Weier, E Kruijff 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 546-556, 2024 | | 2024 |
The perspective effect of awe in VR environments: a comparison of first-person and third-person perspectives H Otsubo, M Lehnort, M Steininger, A Marquardt, F Dollack, Y Hirao, ... OSF, 2023 | | 2023 |
Development of a Waterproof Virtual Reality Head-Mounted Display: An Iterative Design Approach H Otsubo, J Schirm, D Bachmann, A Marquardt, F Dollack, ... Proceedings of the 28th Annual Meeting of the Virtual Reality Society of …, 2023 | | 2023 |
Multisensory guidance under sensory constraints in augmented reality A Marquardt Universität Bremen, 2023 | | 2023 |