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Lina Eklund
Lina Eklund
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Title
Cited by
Cited by
Year
Doing gender in cyberspace: The performance of gender by female World of Warcraft players
L Eklund
Convergence 17 (3), 323-342, 2011
1752011
Bridging the online/offline divide: The example of digital gaming
L Eklund
Computers in Human Behavior 53, 527-535, 2015
842015
Do adolescent gamers make friends offline? Identity and friendship formation in school
L Eklund, S Roman
Computers in Human Behavior 73, 284-289, 2017
512017
Playing video games together with others: Differences in gaming with family, friends and strangers
L Eklund
Journal of Gaming & Virtual Worlds 7 (3), 259-277, 2015
472015
Parental mediation of digital gaming and internet use
L Eklund, K Helmersson Bergmark
FDG 2013-The 8th International Conference on the Foundations of Digital …, 2013
442013
Who are the casual gamers? Gender tropes and tokenism in game culture
L Eklund
Social, casual and mobile games: The changing gaming landscape, 15-30, 2016
402016
The Sociality of Gaming: A mixed methods approach to understanding digital gaming as a social leisure activity
L Eklund
Acta Universitatis Stockholmiensis, 2012
372012
Social Play? A study of social interaction in temporary group formation (PUG) in World of Warcraft
L Eklund, M Johansson
Proceedings of Nordic DiGRA 2010 Conference: Experiencing Games: Games, Play …, 2010
37*2010
Digital gaming and young people’s friendships: A mixed methods study of time use and gaming in school
L Eklund, S Roman
Young 27 (1), 32-47, 2019
342019
Played and designed sociality in a massive multiplayer online game
L Eklund, M Johansson
Eludamos-Journal for Computer Game Culture 7 (1), 35-54, 2013
332013
Lost in translation: Video games becoming cultural heritage?
L Eklund, B Sjöblom, P Prax
Cultural Sociology 13 (4), 444-460, 2019
312019
GIFT: Hybrid museum experiences through gifting and play
J Back, B Bedwell, S Benford, L Eklund, A Sundnes Løvlie, W Preston, ...
Workshop on Cultural Informatics co-located with the EUROMED International …, 2018
312018
Focus group interviews as a way to evaluate and understand game play experiences
L Eklund
ETC Press, 2015
292015
A shoe is a shoe is a shoe: Interpersonalization and meaning-making in museums–research findings and design implications
L Eklund
International Journal of Human–Computer Interaction 36 (16), 1503-1513, 2020
282020
The crowd in crowdsourcing: crowdsourcing as a pragmatic research method
L Eklund, I Stamm, WK Liebermann
First Monday 4 (10), 2019
172019
Family and Games: digital game playing in the social context of the family
L Eklund
Multiplayer: The Social Aspects of Digital Gaming, 162-171, 2013
152013
Towards Advancing Body Maps as Research Tool for Interaction Design
L Turmo Vidal, Y Li, M Stojanov, KB Johansson, B Tylstedt, L Eklund
Proceedings of the Seventeenth International Conference on Tangible …, 2023
142023
Beyond a dichotomous understanding of online anonymity: Bridging the macro and micro level
L Eklund, E von Essen, F Jonsson, M Johansson
Sociological research online 27 (2), 486-503, 2022
132022
The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs
L Eklund, K Ask
Proceedings of DiGRA 2013 Conference, 2013
112013
‘More like an arcade’–The limitations of playable games in museum exhibitions
P Prax, L Eklund, B Sjöblom
Museum & Society 17 (3), 437-452, 2019
102019
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