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Tomasz Gałaj
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Year
Heuristic based real-time hybrid rendering with the use of rasterization and ray tracing method
P Walewski, T Gałaj, D Szajerman
Open Physics 17 (1), 527-544, 2019
42019
A study on numerical integration methods for rendering atmospheric scattering phenomenon
T Gałaj, A Wojciechowski
Open Physics 17 (1), 241-249, 2019
42019
GPU assisted self-collisions of cloths
A Wojciechowski, T Gałaj
Journal of Applied Computer Science 24 (2), 39-54, 2016
32016
GPU supported dual quaternions based skinning
A Wojciechowski, T Gałaj
Computer Game Innovations. A. Wojciechowski, P. Napieralski (Eds.), Lodz …, 2016
22016
Hybrid Integration Method for Sunlight Atmospheric Scattering
T Gałaj, F Pietrusiak, M Galewski, R Ledzion, A Wojciechowski
IEEE Access 9, 40681-40694, 2021
12021
Effective Methods of Real-time Light Atmospheric Scattering Simulation
T Gałaj
2022
On the Existence of Non-Spurious Solutions to Second Order Dirichlet Problem
M Bełdziński, T Gałaj, R Bednarski, F Pietrusiak, M Galewski, ...
Symmetry 13 (2), 231, 2021
2021
On the Existence of Non-Spurious Solutions to Second Order Dirichlet Problem. Symmetry 2021, 13, 231
T Gałaj, R Bednarski, F Pietrusiak, M Galewski, A Wojciechowski
s Note: MDPI stays neutral with regard to jurisdictional claims in published …, 2021
2021
A Study on Image Comparison Metrics for Atmospheric Scattering Phenomenon Rendering
T Gałaj, A Wojciechowski
Computer Vision and Graphics: International Conference, ICCVG 2018, Warsaw …, 2018
2018
HYBRID INTEGRATION METHOD FOR NON-LINEAR LIGHT SCATTERING INSIDE EARTH'S ATMOSPHERE
T Gałaj, F Pietrusiak, A Wojciechowski, M Galewski
2018
Practical Atmospheric Scattering
T Gałaj, A Wojciechowski
Computer Game Innovation, 165-176, 2017
2017
GPU supported dual quaternions based skinning
T Gałaj, A Wojciechowski
Computer Game Innovations, 5-23, 2016
2016
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Articles 1–12