Heuristic based real-time hybrid rendering with the use of rasterization and ray tracing method P Walewski, T Gałaj, D Szajerman Open Physics 17 (1), 527-544, 2019 | 4 | 2019 |
A study on numerical integration methods for rendering atmospheric scattering phenomenon T Gałaj, A Wojciechowski Open Physics 17 (1), 241-249, 2019 | 4 | 2019 |
GPU assisted self-collisions of cloths A Wojciechowski, T Gałaj Journal of Applied Computer Science 24 (2), 39-54, 2016 | 3 | 2016 |
GPU supported dual quaternions based skinning A Wojciechowski, T Gałaj Computer Game Innovations. A. Wojciechowski, P. Napieralski (Eds.), Lodz …, 2016 | 2 | 2016 |
Hybrid Integration Method for Sunlight Atmospheric Scattering T Gałaj, F Pietrusiak, M Galewski, R Ledzion, A Wojciechowski IEEE Access 9, 40681-40694, 2021 | 1 | 2021 |
Effective Methods of Real-time Light Atmospheric Scattering Simulation T Gałaj | | 2022 |
On the Existence of Non-Spurious Solutions to Second Order Dirichlet Problem M Bełdziński, T Gałaj, R Bednarski, F Pietrusiak, M Galewski, ... Symmetry 13 (2), 231, 2021 | | 2021 |
On the Existence of Non-Spurious Solutions to Second Order Dirichlet Problem. Symmetry 2021, 13, 231 T Gałaj, R Bednarski, F Pietrusiak, M Galewski, A Wojciechowski s Note: MDPI stays neutral with regard to jurisdictional claims in published …, 2021 | | 2021 |
A Study on Image Comparison Metrics for Atmospheric Scattering Phenomenon Rendering T Gałaj, A Wojciechowski Computer Vision and Graphics: International Conference, ICCVG 2018, Warsaw …, 2018 | | 2018 |
HYBRID INTEGRATION METHOD FOR NON-LINEAR LIGHT SCATTERING INSIDE EARTH'S ATMOSPHERE T Gałaj, F Pietrusiak, A Wojciechowski, M Galewski | | 2018 |
Practical Atmospheric Scattering T Gałaj, A Wojciechowski Computer Game Innovation, 165-176, 2017 | | 2017 |
GPU supported dual quaternions based skinning T Gałaj, A Wojciechowski Computer Game Innovations, 5-23, 2016 | | 2016 |